/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.events.actions;
import java.util.List;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.EventAction;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.network.serverpackets.L2GameServerPacket;
import lineage2.gameserver.network.serverpackets.Say2;
import lineage2.gameserver.network.serverpackets.components.ChatType;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.network.serverpackets.components.SysString;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SayAction implements EventAction
{
/**
* Field _range.
*/
private final int _range;
/**
* Field _chatType.
*/
private final ChatType _chatType;
/**
* Field _how.
*/
private String _how;
/**
* Field _text.
*/
private NpcString _text;
/**
* Field _sysString.
*/
private SysString _sysString;
/**
* Field _systemMsg.
*/
private SystemMsg _systemMsg;
/**
* Constructor for SayAction.
* @param range int
* @param type ChatType
*/
protected SayAction(int range, ChatType type)
{
_range = range;
_chatType = type;
}
/**
* Constructor for SayAction.
* @param range int
* @param type ChatType
* @param sysString SysString
* @param systemMsg SystemMsg
*/
public SayAction(int range, ChatType type, SysString sysString, SystemMsg systemMsg)
{
this(range, type);
_sysString = sysString;
_systemMsg = systemMsg;
}
/**
* Constructor for SayAction.
* @param range int
* @param type ChatType
* @param how String
* @param string NpcString
*/
public SayAction(int range, ChatType type, String how, NpcString string)
{
this(range, type);
_text = string;
_how = how;
}
/**
* Method call.
* @param event GlobalEvent
* @see lineage2.gameserver.model.entity.events.EventAction#call(GlobalEvent)
*/
@Override
public void call(GlobalEvent event)
{
List<Player> players = event.broadcastPlayers(_range);
for (Player player : players)
{
packet(player);
}
}
/**
* Method packet.
* @param player Player
*/
private void packet(Player player)
{
if (player == null)
{
return;
}
L2GameServerPacket packet = null;
if (_sysString != null)
{
packet = new Say2(0, _chatType, _sysString, _systemMsg);
}
else
{
packet = new Say2(0, _chatType, _how, _text);
}
player.sendPacket(packet);
}
}