Package lineage2.gameserver.model.entity.events.actions

Source Code of lineage2.gameserver.model.entity.events.actions.SayAction

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.events.actions;

import java.util.List;

import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.EventAction;
import lineage2.gameserver.model.entity.events.GlobalEvent;
import lineage2.gameserver.network.serverpackets.L2GameServerPacket;
import lineage2.gameserver.network.serverpackets.Say2;
import lineage2.gameserver.network.serverpackets.components.ChatType;
import lineage2.gameserver.network.serverpackets.components.NpcString;
import lineage2.gameserver.network.serverpackets.components.SysString;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class SayAction implements EventAction
{
  /**
   * Field _range.
   */
  private final int _range;
  /**
   * Field _chatType.
   */
  private final ChatType _chatType;
  /**
   * Field _how.
   */
  private String _how;
  /**
   * Field _text.
   */
  private NpcString _text;
  /**
   * Field _sysString.
   */
  private SysString _sysString;
  /**
   * Field _systemMsg.
   */
  private SystemMsg _systemMsg;
 
  /**
   * Constructor for SayAction.
   * @param range int
   * @param type ChatType
   */
  protected SayAction(int range, ChatType type)
  {
    _range = range;
    _chatType = type;
  }
 
  /**
   * Constructor for SayAction.
   * @param range int
   * @param type ChatType
   * @param sysString SysString
   * @param systemMsg SystemMsg
   */
  public SayAction(int range, ChatType type, SysString sysString, SystemMsg systemMsg)
  {
    this(range, type);
    _sysString = sysString;
    _systemMsg = systemMsg;
  }
 
  /**
   * Constructor for SayAction.
   * @param range int
   * @param type ChatType
   * @param how String
   * @param string NpcString
   */
  public SayAction(int range, ChatType type, String how, NpcString string)
  {
    this(range, type);
    _text = string;
    _how = how;
  }
 
  /**
   * Method call.
   * @param event GlobalEvent
   * @see lineage2.gameserver.model.entity.events.EventAction#call(GlobalEvent)
   */
  @Override
  public void call(GlobalEvent event)
  {
    List<Player> players = event.broadcastPlayers(_range);
    for (Player player : players)
    {
      packet(player);
    }
  }
 
  /**
   * Method packet.
   * @param player Player
   */
  private void packet(Player player)
  {
    if (player == null)
    {
      return;
    }
    L2GameServerPacket packet = null;
    if (_sysString != null)
    {
      packet = new Say2(0, _chatType, _sysString, _systemMsg);
    }
    else
    {
      packet = new Say2(0, _chatType, _how, _text);
    }
    player.sendPacket(packet);
  }
}
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