Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.ExLoginVitalityEffectInfo


  public void onShutdown()
  {}
 
  public void broadcastPacket(int value, boolean b)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
        else
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
       
        //return;
      }
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          oldClient.close(ServerClose.STATIC);
        }
      }
      sendPacket(new PlayerInGame(client.getLogin()));
      CharacterSelectionInfo csi = new CharacterSelectionInfo(client.getLogin(), client.getSessionKey().playOkID1);
      ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(csi.getCharInfo());
      client.sendPacket(csi, vl);
      client.setCharSelection(csi.getCharInfo());
    }
    else
    {
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    {
      _log.error("Error:", e);
    }
    sendPacket(new CharacterDeleteSuccess());
    CharacterSelectionInfo cl = new CharacterSelectionInfo(client.getLogin(), client.getSessionKey().playOkID1);
    ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
    sendPacket(cl, vl);
    client.setCharSelection(cl.getCharInfo());
  }
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    }
    catch (Exception e)
    {
    }
    CharacterSelectionInfo cl = new CharacterSelectionInfo(client.getLogin(), client.getSessionKey().playOkID1);
    ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
    sendPacket(cl, vl);
    client.setCharSelection(cl.getCharInfo());
  }
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   */
  @Override
  protected void runImpl()
  {
    CharacterSelectionInfo cl = new CharacterSelectionInfo(getClient().getLogin(), getClient().getSessionKey().playOkID1);
    ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
    sendPacket(cl, vl);
  }
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    {
      getClient().setState(GameClientState.AUTHED);
    }
    activeChar.restart();
    CharacterSelectionInfo cl = new CharacterSelectionInfo(getClient().getLogin(), getClient().getSessionKey().playOkID1);
    ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
    sendPacket(RestartResponse.OK, cl, vl);
    getClient().setCharSelection(cl.getCharInfo());
  }
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  @Override
  public void onPlayerEnter(Player player)
  {
    super.onPlayerEnter(player);
    player.sendPacket(new ExSendUIEvent(player, 0, 1, (int) (System.currentTimeMillis() - _savedTime) / 1000, 0, NpcString.NONE));
  }
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  @Override
  public void onPlayerExit(Player player)
  {
    super.onPlayerExit(player);
    player.sendPacket(new ExSendUIEvent(player, 1, 1, 0, 0));
  }
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