/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.GameClient.GameClientState;
import lineage2.gameserver.network.serverpackets.ActionFail;
import lineage2.gameserver.network.serverpackets.CharacterSelectionInfo;
import lineage2.gameserver.network.serverpackets.ExLoginVitalityEffectInfo;
import lineage2.gameserver.network.serverpackets.RestartResponse;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestRestart extends L2GameClientPacket
{
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
if (activeChar.isInObserverMode())
{
activeChar.sendPacket(Msg.OBSERVERS_CANNOT_PARTICIPATE, RestartResponse.FAIL, ActionFail.STATIC);
return;
}
if (activeChar.isInCombat())
{
activeChar.sendPacket(Msg.YOU_CANNOT_RESTART_WHILE_IN_COMBAT, RestartResponse.FAIL, ActionFail.STATIC);
return;
}
if (activeChar.isFishing())
{
activeChar.sendPacket(Msg.YOU_CANNOT_DO_ANYTHING_ELSE_WHILE_FISHING, RestartResponse.FAIL, ActionFail.STATIC);
return;
}
if (activeChar.isBlocked() && !activeChar.isFlying())
{
activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestRestart.OutOfControl", activeChar));
activeChar.sendPacket(RestartResponse.FAIL, ActionFail.STATIC);
return;
}
if (getClient() != null)
{
getClient().setState(GameClientState.AUTHED);
}
activeChar.restart();
CharacterSelectionInfo cl = new CharacterSelectionInfo(getClient().getLogin(), getClient().getSessionKey().playOkID1);
ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
sendPacket(RestartResponse.OK, cl, vl);
getClient().setCharSelection(cl.getCharInfo());
}
}