Package lineage2.gameserver.network.clientpackets

Source Code of lineage2.gameserver.network.clientpackets.RequestRestart

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;

import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.GameClient.GameClientState;
import lineage2.gameserver.network.serverpackets.ActionFail;
import lineage2.gameserver.network.serverpackets.CharacterSelectionInfo;
import lineage2.gameserver.network.serverpackets.ExLoginVitalityEffectInfo;
import lineage2.gameserver.network.serverpackets.RestartResponse;
import lineage2.gameserver.network.serverpackets.components.CustomMessage;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestRestart extends L2GameClientPacket
{
  /**
   * Method readImpl.
   */
  @Override
  protected void readImpl()
  {
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    Player activeChar = getClient().getActiveChar();
    if (activeChar == null)
    {
      return;
    }
    if (activeChar.isInObserverMode())
    {
      activeChar.sendPacket(Msg.OBSERVERS_CANNOT_PARTICIPATE, RestartResponse.FAIL, ActionFail.STATIC);
      return;
    }
    if (activeChar.isInCombat())
    {
      activeChar.sendPacket(Msg.YOU_CANNOT_RESTART_WHILE_IN_COMBAT, RestartResponse.FAIL, ActionFail.STATIC);
      return;
    }
    if (activeChar.isFishing())
    {
      activeChar.sendPacket(Msg.YOU_CANNOT_DO_ANYTHING_ELSE_WHILE_FISHING, RestartResponse.FAIL, ActionFail.STATIC);
      return;
    }
    if (activeChar.isBlocked() && !activeChar.isFlying())
    {
      activeChar.sendMessage(new CustomMessage("lineage2.gameserver.clientpackets.RequestRestart.OutOfControl", activeChar));
      activeChar.sendPacket(RestartResponse.FAIL, ActionFail.STATIC);
      return;
    }
    if (getClient() != null)
    {
      getClient().setState(GameClientState.AUTHED);
    }
    activeChar.restart();
    CharacterSelectionInfo cl = new CharacterSelectionInfo(getClient().getLogin(), getClient().getSessionKey().playOkID1);
    ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
    sendPacket(RestartResponse.OK, cl, vl);
    getClient().setCharSelection(cl.getCharInfo());
  }
}
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