Package lineage2.commons.net.nio.impl

Examples of lineage2.commons.net.nio.impl.SelectorConfig


  {
    Config.initCrypt();
    GameServerManager.getInstance();
    L2LoginPacketHandler loginPacketHandler = new L2LoginPacketHandler();
    SelectorHelper sh = new SelectorHelper();
    SelectorConfig sc = new SelectorConfig();
    SelectorThread<L2LoginClient> _selectorThread = new SelectorThread<>(sc, loginPacketHandler, sh, sh, sh);
    _gameServerListener = GameServerCommunication.getInstance();
    _gameServerListener.openServerSocket(Config.GAME_SERVER_LOGIN_HOST.equals("*") ? null : InetAddress.getByName(Config.GAME_SERVER_LOGIN_HOST), Config.GAME_SERVER_LOGIN_PORT);
    _gameServerListener.start();
    _log.info("Listening for gameservers on " + Config.GAME_SERVER_LOGIN_HOST + ":" + Config.GAME_SERVER_LOGIN_PORT);
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  public void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    super.onEvtDead(killer);
    actor.deleteMe();
    ThreadPoolManager.getInstance().schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        final NpcTemplate template = NpcHolder.getInstance().getTemplate(18602);
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          getZone("[soi_hos_attack_attackup_5]").setActive(false);
          spawnRoom(6);
        }
      }
      else if(self.getNpcId() == Yehan)
        ThreadPoolManager.getInstance().schedule(new RunnableImpl(){
          @Override
          public void runImpl() throws Exception
          {
            spawnRoom(7);
            setReenterTime(System.currentTimeMillis());
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   * @param time String
   * @param shutdownMode int
   */
  public void schedule(String time, int shutdownMode)
  {
    SchedulingPattern cronTime;
    try
    {
      cronTime = new SchedulingPattern(time);
    }
    catch (InvalidPatternException e)
    {
      return;
    }
    int seconds = (int) ((cronTime.next(System.currentTimeMillis()) / 1000L) - (System.currentTimeMillis() / 1000L));
    schedule(seconds, shutdownMode);
  }
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  {
    _instance = this;
    _serverStarted = time();
    _listeners = new GameServerListenerList();
    new File("./log/").mkdir();
    version = new Version(GameServer.class);
    _log.info("=================================================");
    _log.info("Revision: ................ " + version.getRevisionNumber());
    _log.info("Build date: .............. " + version.getBuildDate());
    _log.info("Compiler version: ........ " + version.getBuildJdk());
    _log.info("=================================================");
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    {
      synchronized (this)
      {
        if (_ai == null)
        {
          _ai = new ClonePlayerAI(this);
        }
      }
    }
    return (ClonePlayerAI) _ai;
  }
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    }
    catch (Exception e)
    {
      _log.error("Unable to create ai of doorId " + _id, e);
    }
    return new DoorAI(door);
  }
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   * Constructor for UserCommandHandler.
   */
  private UserCommandHandler()
  {
    registerUserCommandHandler(new ClanWarsList());
    registerUserCommandHandler(new ClanPenalty());
    registerUserCommandHandler(new CommandChannel());
    registerUserCommandHandler(new Escape());
    registerUserCommandHandler(new Loc());
    registerUserCommandHandler(new MyBirthday());
    registerUserCommandHandler(new OlympiadStat());
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  /**
   * Constructor for UserCommandHandler.
   */
  private UserCommandHandler()
  {
    registerUserCommandHandler(new ClanWarsList());
    registerUserCommandHandler(new ClanPenalty());
    registerUserCommandHandler(new CommandChannel());
    registerUserCommandHandler(new Escape());
    registerUserCommandHandler(new Loc());
    registerUserCommandHandler(new MyBirthday());
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   */
  private UserCommandHandler()
  {
    registerUserCommandHandler(new ClanWarsList());
    registerUserCommandHandler(new ClanPenalty());
    registerUserCommandHandler(new CommandChannel());
    registerUserCommandHandler(new Escape());
    registerUserCommandHandler(new Loc());
    registerUserCommandHandler(new MyBirthday());
    registerUserCommandHandler(new OlympiadStat());
    registerUserCommandHandler(new PartyInfo());
View Full Code Here

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