{
L2Spawn sp = new L2Spawn(NpcTable.getTemplate(run[0]));
sp.setLoc(guard_spawn_loc);
sp.setReflection(actor.getReflection().getId());
L2NpcInstance guard = sp.doSpawn(true);
Location runLoc = new Location(run[1], run[2], run[3]);
guard.setRunning();
guard.getAI().addTaskMove(runLoc, true);
guard.getAI().setGlobalAggro(0);
// Выбираем случайную цель
L2Character hated = actor.getRandomHated();