package ai;
import l2p.common.ThreadPoolManager;
import l2p.gameserver.ai.DefaultAI;
import l2p.gameserver.model.L2Character;
import l2p.gameserver.model.instances.L2NpcInstance;
import l2p.gameserver.serverpackets.MagicSkillUse;
import l2p.util.Location;
import l2p.util.Rnd;
/**
* Blacksmith of Wind Rooney, телепортируется раз в 15 минут по 5м разным точкам FoG.
*
* @author SYS
*/
public class Rooney extends DefaultAI
{
static final Location[] points = {new Location(184022, -117083, -3342), new Location(183516, -118815, -3093),
new Location(185007, -115651, -1587), new Location(186191, -116465, -1587), new Location(189630, -115611, -1587)};
private static final long TELEPORT_PERIOD = 15 * 60 * 1000; // 15 min
private long _lastTeleport = System.currentTimeMillis();
public Rooney(L2Character actor)
{
super(actor);
}
@Override
protected boolean thinkActive()
{
L2NpcInstance actor = getActor();
if(actor == null || System.currentTimeMillis() - _lastTeleport < TELEPORT_PERIOD)
{
return false;
}
for(int i = 0; i < points.length; i++)
{
Location loc = points[Rnd.get(points.length)];
if(actor.getLoc().equals(loc))
{
continue;
}
actor.broadcastPacketToOthers(new MagicSkillUse(actor, actor, 4671, 1, 1000, 0));
ThreadPoolManager.getInstance().scheduleAi(new Teleport(loc), 1000, false);
_lastTeleport = System.currentTimeMillis();
break;
}
return true;
}
@Override
public boolean isGlobalAI()
{
return true;
}
}