/* 429 */ this.positions = new Point3f[len];
/* 430 */ this.quats = new Quat4f[len];
/* 431 */ this.scales = new float[len];
/* */
/* 433 */ Point3f point = new Point3f();
/* 434 */ Quat4f quat = new Quat4f();
/* */
/* 436 */ for (int i = 0; i < len; i++) {
/* 437 */ this.positions[i] = new Point3f();
/* 438 */ ri.getPosition(i, point);
/* 439 */ setPosition(i, point);
/* */
/* 441 */ this.quats[i] = new Quat4f();
/* 442 */ ri.getQuat(i, quat);
/* 443 */ setQuat(i, quat);
/* */
/* 445 */ setScale(i, ri.getScale(i));
/* */ }