clientResetScene();
// create vehicle
{
vehicleRayCaster = new DefaultVehicleRaycaster(dynamicsWorld);
vehicle = new RaycastVehicle(tuning, carChassis, vehicleRayCaster);
// never deactivate the vehicle
carChassis.setActivationState(CollisionObject.DISABLE_DEACTIVATION);
dynamicsWorld.addVehicle(vehicle);