Package com.bulletphysics.dynamics.vehicle

Examples of com.bulletphysics.dynamics.vehicle.RaycastVehicle


    clientResetScene();

    // create vehicle
    {
      vehicleRayCaster = new DefaultVehicleRaycaster(dynamicsWorld);
      vehicle = new RaycastVehicle(tuning, carChassis, vehicleRayCaster);

      // never deactivate the vehicle
      carChassis.setActivationState(CollisionObject.DISABLE_DEACTIVATION);

      dynamicsWorld.addVehicle(vehicle);
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    // create vehicle
    {

      vehicleRayCaster = new DefaultVehicleRaycaster(dynamicsWorld);
      vehicle = new RaycastVehicle(tuning,carChassis,vehicleRayCaster);

      // never deactivate the vehicle
      carChassis.setActivationState(CollisionObject.DISABLE_DEACTIVATION);

      dynamicsWorld.addVehicle(vehicle);
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  protected void updateVehicles(float timeStep) {
    BulletStats.pushProfile("updateVehicles");
    try {
      for (int i = 0; i < vehicles.size(); i++) {
        RaycastVehicle vehicle = vehicles.getQuick(i);
        vehicle.updateVehicle(timeStep);
      }
    }
    finally {
      BulletStats.popProfile();
    }
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