{
FontRenderContext frc = new FontRenderContext( null, true, true );
GlyphVector glyphVector = font.createGlyphVector( frc, text );
GeneralPath result = new GeneralPath();
PathIterator it = new FlatteningPathIterator( shape.getPathIterator( null ), FLATNESS );
float points[] = new float[6];
float moveX = 0, moveY = 0;
float lastX = 0, lastY = 0;
float thisX = 0, thisY = 0;
int type = 0;
// boolean first = false;
float next = 0;
int currentChar = 0;
int length = glyphVector.getNumGlyphs();
if( length == 0 )
return result;
float factor = stretchToFit ? measurePathLength( shape ) / (float)glyphVector.getLogicalBounds().getWidth() : 1.0f;
float nextAdvance = 0;
while( currentChar < length && !it.isDone() )
{
type = it.currentSegment( points );
switch( type )
{
case PathIterator.SEG_MOVETO:
moveX = lastX = points[0];
moveY = lastY = points[1];
result.moveTo( moveX, moveY );
// first = true;
nextAdvance = glyphVector.getGlyphMetrics( currentChar ).getAdvance() * 0.5f;
next = nextAdvance;
break;
case PathIterator.SEG_CLOSE:
points[0] = moveX;
points[1] = moveY;
// Fall into....
case PathIterator.SEG_LINETO:
thisX = points[0];
thisY = points[1];
float dx = thisX - lastX;
float dy = thisY - lastY;
float distance = (float)Math.sqrt( dx * dx + dy * dy );
if( distance >= next )
{
float r = 1.0f / distance;
float angle = (float)Math.atan2( dy, dx );
while( currentChar < length && distance >= next )
{
Shape glyph = glyphVector.getGlyphOutline( currentChar );
Point2D p = glyphVector.getGlyphPosition( currentChar );
float px = (float)p.getX();
float py = (float)p.getY();
float x = lastX + next * dx * r;
float y = lastY + next * dy * r;
float advance = nextAdvance;
nextAdvance = currentChar < length - 1 ? glyphVector.getGlyphMetrics( currentChar + 1 ).getAdvance() * 0.5f : 0;
t.setToTranslation( x, y );
t.rotate( angle );
t.translate( -px - advance, -py );
result.append( t.createTransformedShape( glyph ), false );
next += ( advance + nextAdvance ) * factor;
currentChar++;
if( repeat )
currentChar %= length;
}
}
next -= distance;
// first = false;
lastX = thisX;
lastY = thisY;
break;
}
it.next();
}
return result;
}