Package com.badlogic.gdx.tools.hiero.unicodefont.effects

Source Code of com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineWobbleEffect$WobbleStroke

/*
* Copyright 2006 Jerry Huxtable
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/

package com.badlogic.gdx.tools.hiero.unicodefont.effects;

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.geom.FlatteningPathIterator;
import java.awt.geom.GeneralPath;
import java.awt.geom.PathIterator;
import java.util.Iterator;
import java.util.List;

/** @author Jerry Huxtable
* @author Nathan Sweet */
public class OutlineWobbleEffect extends OutlineEffect {
  float detail = 1;
  float amplitude = 1;

  public OutlineWobbleEffect () {
    setStroke(new WobbleStroke());
  }

  public OutlineWobbleEffect (int width, Color color) {
    super(width, color);
  }

  public String toString () {
    return "Outline (Wobble)";
  }

  public List getValues () {
    List values = super.getValues();
    values.remove(2); // Remove "Join".
    values.add(EffectUtil.floatValue("Detail", detail, 1, 50, "This setting controls how detailed the outline will be. "
      + "Smaller numbers cause the outline to have more detail."));
    values.add(EffectUtil.floatValue("Amplitude", amplitude, 0.5f, 50, "This setting controls the amplitude of the outline."));
    return values;
  }

  public void setValues (List values) {
    super.setValues(values);
    for (Iterator iter = values.iterator(); iter.hasNext();) {
      Value value = (Value)iter.next();
      if (value.getName().equals("Detail")) {
        detail = ((Float)value.getObject()).floatValue();
      } else if (value.getName().equals("Amplitude")) {
        amplitude = ((Float)value.getObject()).floatValue();
      }
    }
  }

  class WobbleStroke implements Stroke {
    private static final float FLATNESS = 1;

    public Shape createStrokedShape (Shape shape) {
      GeneralPath result = new GeneralPath();
      shape = new BasicStroke(getWidth(), BasicStroke.CAP_SQUARE, getJoin()).createStrokedShape(shape);
      PathIterator it = new FlatteningPathIterator(shape.getPathIterator(null), FLATNESS);
      float points[] = new float[6];
      float moveX = 0, moveY = 0;
      float lastX = 0, lastY = 0;
      float thisX = 0, thisY = 0;
      int type = 0;
      float next = 0;
      while (!it.isDone()) {
        type = it.currentSegment(points);
        switch (type) {
        case PathIterator.SEG_MOVETO:
          moveX = lastX = randomize(points[0]);
          moveY = lastY = randomize(points[1]);
          result.moveTo(moveX, moveY);
          next = 0;
          break;

        case PathIterator.SEG_CLOSE:
          points[0] = moveX;
          points[1] = moveY;
          // Fall into....

        case PathIterator.SEG_LINETO:
          thisX = randomize(points[0]);
          thisY = randomize(points[1]);
          float dx = thisX - lastX;
          float dy = thisY - lastY;
          float distance = (float)Math.sqrt(dx * dx + dy * dy);
          if (distance >= next) {
            float r = 1.0f / distance;
            while (distance >= next) {
              float x = lastX + next * dx * r;
              float y = lastY + next * dy * r;
              result.lineTo(randomize(x), randomize(y));
              next += detail;
            }
          }
          next -= distance;
          lastX = thisX;
          lastY = thisY;
          break;
        }
        it.next();
      }

      return result;
    }

    private float randomize (float x) {
      return x + (float)Math.random() * amplitude * 2 - 1;
    }
  }
}
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