otherPlayer.getPosition().setWorldPosition(otherPlayer.getBoat().getPosition().getWorldPosition());
getActiveChar().sendPacket(new CharInfo(otherPlayer));
int relation = otherPlayer.getRelation(getActiveChar());
if (otherPlayer.getKnownList().getKnownRelations().get(getActiveChar().getObjectId()) != null && otherPlayer.getKnownList().getKnownRelations().get(getActiveChar().getObjectId()) != relation)
getActiveChar().sendPacket(new RelationChanged(otherPlayer, relation, getActiveChar().isAutoAttackable(otherPlayer)));
getActiveChar().sendPacket(new GetOnVehicle(otherPlayer, otherPlayer.getBoat(), otherPlayer.getInBoatPosition().getX(), otherPlayer.getInBoatPosition().getY(), otherPlayer.getInBoatPosition().getZ()));
/*if(otherPlayer.getBoat().GetVehicleDeparture() == null)
{
int xboat = otherPlayer.getBoat().getX();
int yboat= otherPlayer.getBoat().getY();