Package lineage2.gameserver.model.entity.boat

Source Code of lineage2.gameserver.model.entity.boat.Vehicle

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.model.entity.boat;

import lineage2.gameserver.model.Playable;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.GetOffVehicle;
import lineage2.gameserver.network.serverpackets.GetOnVehicle;
import lineage2.gameserver.network.serverpackets.L2GameServerPacket;
import lineage2.gameserver.network.serverpackets.MoveToLocationInVehicle;
import lineage2.gameserver.network.serverpackets.StopMove;
import lineage2.gameserver.network.serverpackets.StopMoveToLocationInVehicle;
import lineage2.gameserver.network.serverpackets.ValidateLocationInVehicle;
import lineage2.gameserver.network.serverpackets.VehicleCheckLocation;
import lineage2.gameserver.network.serverpackets.VehicleDeparture;
import lineage2.gameserver.network.serverpackets.VehicleInfo;
import lineage2.gameserver.network.serverpackets.VehicleStart;
import lineage2.gameserver.templates.CharTemplate;
import lineage2.gameserver.utils.Location;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class Vehicle extends Boat
{
  /**
   *
   */
  private static final long serialVersionUID = 1L;
 
  /**
   * Constructor for Vehicle.
   * @param objectId int
   * @param template CharTemplate
   */
  public Vehicle(int objectId, CharTemplate template)
  {
    super(objectId, template);
  }
 
  /**
   * Method startPacket.
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket startPacket()
  {
    return new VehicleStart(this);
  }
 
  /**
   * Method validateLocationPacket.
   * @param player Player
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket validateLocationPacket(Player player)
  {
    return new ValidateLocationInVehicle(player);
  }
 
  /**
   * Method checkLocationPacket.
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket checkLocationPacket()
  {
    return new VehicleCheckLocation(this);
  }
 
  /**
   * Method infoPacket.
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket infoPacket()
  {
    return new VehicleInfo(this);
  }
 
  /**
   * Method movePacket.
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket movePacket()
  {
    return new VehicleDeparture(this);
  }
 
  /**
   * Method inMovePacket.
   * @param player Player
   * @param src Location
   * @param desc Location
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket inMovePacket(Player player, Location src, Location desc)
  {
    return new MoveToLocationInVehicle(player, this, src, desc);
  }
 
  /**
   * Method stopMovePacket.
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket stopMovePacket()
  {
    return new StopMove(this);
  }
 
  /**
   * Method inStopMovePacket.
   * @param player Player
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket inStopMovePacket(Player player)
  {
    return new StopMoveToLocationInVehicle(player);
  }
 
  /**
   * Method getOnPacket.
   * @param playable Playable
   * @param location Location
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket getOnPacket(Playable playable, Location location)
  {
    if (!playable.isPlayer())
    {
      return null;
    }
    return new GetOnVehicle(playable.getPlayer(), this, location);
  }
 
  /**
   * Method getOffPacket.
   * @param playable Playable
   * @param location Location
   * @return L2GameServerPacket
   */
  @Override
  public L2GameServerPacket getOffPacket(Playable playable, Location location)
  {
    if (!playable.isPlayer())
    {
      return null;
    }
    return new GetOffVehicle(playable.getPlayer(), this, location);
  }
 
  /**
   * Method oustPlayers.
   */
  @Override
  public void oustPlayers()
  {
  }
 
  /**
   * Method isVehicle.
   * @return boolean
   */
  @Override
  public boolean isVehicle()
  {
    return true;
  }
}
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