// player is willing to help
npc.add(ConversationStates.QUEST_2_OFFERED,
ConversationPhrases.YES_MESSAGES, null,
ConversationStates.ATTENDING,
"You have to bring me one fish of each #species so that I can see what you have learned so far.",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "", 5.0));
// player is not willing to help
npc.add(ConversationStates.QUEST_2_OFFERED,
ConversationPhrases.NO_MESSAGES, null,
ConversationStates.ATTENDING,
"It's okay, then you can excercise a bit more.",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
// player asks what exactly is missing
npc.add(ConversationStates.ATTENDING, "species",
new QuestActiveCondition(QUEST_SLOT),
ConversationStates.QUESTION_2, null,