/* $Id: CloaksForBario.java,v 1.53 2011/05/01 19:50:05 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.quests;
import games.stendhal.common.MathHelper;
import games.stendhal.common.grammar.Grammar;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.DropItemAction;
import games.stendhal.server.entity.npc.action.EquipItemAction;
import games.stendhal.server.entity.npc.action.IncreaseKarmaAction;
import games.stendhal.server.entity.npc.action.IncreaseXPAction;
import games.stendhal.server.entity.npc.action.MultipleActions;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.npc.condition.NotCondition;
import games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition;
import games.stendhal.server.entity.npc.condition.QuestActiveCondition;
import games.stendhal.server.entity.npc.condition.QuestCompletedCondition;
import games.stendhal.server.entity.npc.condition.QuestInStateCondition;
import games.stendhal.server.entity.npc.condition.QuestNotInStateCondition;
import games.stendhal.server.entity.npc.condition.QuestNotStartedCondition;
import games.stendhal.server.entity.player.Player;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
/**
* QUEST: Cloaks for Bario
*
* PARTICIPANTS:
* <ul>
* <li> Bario, a guy living in an underground house deep under the Ados Wildlife Refuge</li>
* </ul>
*
* STEPS:
* <ul>
* <li> Bario asks you for a number of blue elf cloaks.</li>
* <li> You get some of the cloaks somehow, e.g. by killing elves.</li>
* <li> You bring the cloaks to Bario and give them to him.</li>
* <li> Repeat until Bario received enough cloaks. (Of course you can bring up
* all required cloaks at the same time.)</li>
* <li> Bario gives you a golden shield in exchange.</li>
* </ul>
*
* REWARD:
* <ul>
* <li> golden shield</li>
* <li> 15000 XP</li>
* <li> Karma: 25</li>
* </ul>
*
* REPETITIONS:
* <ul>
* <li> None.</li>
* </ul>
*/
public class CloaksForBario extends AbstractQuest {
private static final int REQUIRED_CLOAKS = 10;
private static final String QUEST_SLOT = "cloaks_for_bario";
@Override
public String getSlotName() {
return QUEST_SLOT;
}
private void step_1() {
final SpeakerNPC npc = npcs.get("Bario");
// player says hi before starting the quest
npc.add(
ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestNotStartedCondition(QUEST_SLOT)),
ConversationStates.ATTENDING,
"Hey! How did you get down here? You did what? Huh. Well, I'm Bario. I don't suppose you could do a #task for me?",
null);
// player is willing to help
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestNotStartedCondition(QUEST_SLOT),
ConversationStates.QUEST_OFFERED,
"I don't dare go upstairs anymore because I stole a beer barrel from the dwarves. But it is so cold down here... Can you help me?",
null);
// player should already be getting cloaks
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestActiveCondition(QUEST_SLOT),
ConversationStates.ATTENDING,
"You promised me to bring me ten blue elven cloaks. Remember?",
null);
// player has already finished the quest
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestCompletedCondition(QUEST_SLOT),
ConversationStates.ATTENDING,
"I don't have anything for you to do, really.", null);
// player is willing to help
npc.add(ConversationStates.QUEST_OFFERED,
ConversationPhrases.YES_MESSAGES, null,
ConversationStates.ATTENDING,
"I need some blue elven cloaks if I'm to survive the winter. Bring me ten of them, and I will give you a reward.",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, Integer.toString(REQUIRED_CLOAKS), 5.0));
// player is not willing to help
npc.add(ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES, null,
ConversationStates.ATTENDING,
"Oh dear... I'm going to be in trouble...",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
}
private void step_2() {
// Just find some of the cloaks somewhere and bring them to Bario.
}
private void step_3() {
final SpeakerNPC npc = npcs.get("Bario");
// player returns while quest is still active
npc.add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestActiveCondition(QUEST_SLOT)),
ConversationStates.QUESTION_1, null,
new ChatAction() {
public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
raiser.say("Hi again! I still need "
+ player.getQuest(QUEST_SLOT)
+ " blue elven "
+ Grammar.plnoun(
MathHelper.parseInt(player.getQuest(QUEST_SLOT)),
"cloak") + ". Do you have any for me?");
}
});
// player returns after finishing the quest
npc.add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestCompletedCondition(QUEST_SLOT)),
ConversationStates.ATTENDING,
"Welcome! Thanks again for those cloaks.", null);
// player says he doesn't have any blue elf cloaks with him
npc.add(ConversationStates.QUESTION_1, ConversationPhrases.NO_MESSAGES, null,
ConversationStates.ATTENDING, "Too bad.", null);
// player says he has a blue elf cloak with him but he needs to bring more than one still
// could also have used GreaterThanCondition for Quest State but this is okay, note we can only get to question 1 if we were active
npc.add(ConversationStates.QUESTION_1,
ConversationPhrases.YES_MESSAGES,
new AndCondition(new QuestNotInStateCondition(QUEST_SLOT, "1"), new PlayerHasItemWithHimCondition("blue elf cloak")),
ConversationStates.QUESTION_1, null,
new MultipleActions(
new DropItemAction("blue elf cloak"),
new ChatAction() {
public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
// find out how many cloaks the player still has to
// bring. incase something has gone wrong and we can't parse the slot, assume it was just started
final int toBring = MathHelper.parseIntDefault(player.getQuest(QUEST_SLOT), REQUIRED_CLOAKS) -1;
player.setQuest(QUEST_SLOT,
Integer.toString(toBring));
raiser.say("Thank you very much! Do you have another one? I still need "
+ Grammar.quantityplnoun(toBring,
"cloak", "one") + ".");
}
}));
// player says he has a blue elf cloak with him and it's the last one
final List<ChatAction> reward = new LinkedList<ChatAction>();
reward.add(new DropItemAction("blue elf cloak"));
reward.add(new EquipItemAction("golden shield", 1, true));
reward.add(new IncreaseXPAction(15000));
reward.add(new SetQuestAction(QUEST_SLOT, "done"));
reward.add(new IncreaseKarmaAction(25));
npc.add(ConversationStates.QUESTION_1,
ConversationPhrases.YES_MESSAGES,
new AndCondition(new QuestInStateCondition(QUEST_SLOT, "1"), new PlayerHasItemWithHimCondition("blue elf cloak")),
ConversationStates.ATTENDING,
"Thank you very much! Now I have enough cloaks to survive the winter. Here, take this golden shield as a reward.",
new MultipleActions(reward));
npc.add(ConversationStates.QUESTION_1,
ConversationPhrases.YES_MESSAGES,
new NotCondition(new PlayerHasItemWithHimCondition("blue elf cloak")),
ConversationStates.ATTENDING,
"Really? I don't see any...",
null);
}
@Override
public void addToWorld() {
super.addToWorld();
step_1();
step_2();
step_3();
fillQuestInfo(
"Cloaks for Bario",
"Bario, the freezing dwarf, needs cloaks to keep him warm.",
false);
}
@Override
public List<String> getHistory(final Player player) {
final List<String> res = new ArrayList<String>();
if (!player.hasQuest(QUEST_SLOT)) {
return res;
}
res.add("I met a freezing dwarf hiding below ground in Ados Outside NW. He asked me to bring him 10 blue elf cloaks.");
final String questState = player.getQuest(QUEST_SLOT);
if (questState.equals("rejected")) {
res.add("I do not want to help Bario.");
} else if (!questState.equals("done")) {
int cloaks = MathHelper.parseIntDefault(player.getQuest(QUEST_SLOT), REQUIRED_CLOAKS);
res.add("I need to bring Bario " + Grammar.quantityplnoun(cloaks, "blue elf cloak", "one") + "." );
} else {
res.add("Bario gave me a precious golden shield in return for the elf cloaks!");
}
return res;
}
@Override
public String getName() {
return "CloaksForBario";
}
@Override
public int getMinLevel() {
return 20;
}
}