/* $Id: KillDhohrNuggetcutter.java,v 1.24 2011/05/01 19:50:05 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.quests;
import games.stendhal.common.MathHelper;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.entity.item.Item;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.IncreaseKarmaAction;
import games.stendhal.server.entity.npc.action.MultipleActions;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction;
import games.stendhal.server.entity.npc.action.StartRecordingKillsAction;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.npc.condition.KilledForQuestCondition;
import games.stendhal.server.entity.npc.condition.NotCondition;
import games.stendhal.server.entity.npc.condition.QuestInStateCondition;
import games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition;
import games.stendhal.server.entity.npc.condition.TimePassedCondition;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.util.TimeUtil;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import marauroa.common.Pair;
/**
* QUEST: Kill Dhohr Nuggetcutter
* <p>
* PARTICIPANTS:
* <ul>
* <li> Zogfang
* </ul>
*
* STEPS:
* <ul>
* <li> Zogfang asks you to kill remaining dwarves from area
* <li> You go kill Dhohr Nuggetcutter and you get the reward from Zogfang
* </ul>
* <p>
* REWARD:
* <ul>
* <li> mithril nugget
* <li> 4000 XP
* <li>10 karma in total
* </ul>
*
* REPETITIONS:
* <ul>
* <li> after 14 days.
* </ul>
*/
public class KillDhohrNuggetcutter extends AbstractQuest {
private static final String QUEST_SLOT = "kill_dhohr_nuggetcutter";
@Override
public String getSlotName() {
return QUEST_SLOT;
}
private void step_1() {
final SpeakerNPC npc = npcs.get("Zogfang");
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
null,
ConversationStates.QUEST_OFFERED,
null,
new ChatAction() {
public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
if (!player.hasQuest(QUEST_SLOT) || player.getQuest(QUEST_SLOT).equals("rejected")) {
raiser.say("We are unable to rid our area of dwarves. Especially one mighty one named Dhohr Nuggetcutter. Would you please kill them?");
} else if (player.getQuest(QUEST_SLOT, 0).equals("start")) {
raiser.say("I already asked you to kill Dhohr Nuggetcutter!");
raiser.setCurrentState(ConversationStates.ATTENDING);
} else if (player.getQuest(QUEST_SLOT).startsWith("killed;")) {
final String[] tokens = player.getQuest(QUEST_SLOT).split(";");
final long delay = 2 * MathHelper.MILLISECONDS_IN_ONE_WEEK;
final long timeRemaining = (Long.parseLong(tokens[1]) + delay) - System.currentTimeMillis();
if (timeRemaining > 0) {
raiser.say("Thank you for helping us. Maybe you could come back later. The dwarves might return. Try back in " + TimeUtil.approxTimeUntil((int) (timeRemaining / 1000L)) + ".");
raiser.setCurrentState(ConversationStates.ATTENDING);
return;
}
raiser.say("Would you like to help us again?");
} else {
raiser.say("Thank you for your help in our time of need. Now we feel much safer.");
raiser.setCurrentState(ConversationStates.ATTENDING);
}
}
});
final HashMap<String, Pair<Integer, Integer>> toKill = new HashMap<String, Pair<Integer, Integer>>();
toKill.put("Dhohr Nuggetcutter", new Pair<Integer, Integer>(0,1));
toKill.put("mountain dwarf", new Pair<Integer, Integer>(0,2));
toKill.put("mountain elder dwarf", new Pair<Integer, Integer>(0,2));
toKill.put("mountain hero dwarf", new Pair<Integer, Integer>(0,2));
toKill.put("mountain leader dwarf", new Pair<Integer, Integer>(0,2));
final List<ChatAction> actions = new LinkedList<ChatAction>();
actions.add(new IncreaseKarmaAction(5.0));
actions.add(new SetQuestAction(QUEST_SLOT, 0, "start"));
actions.add(new StartRecordingKillsAction(QUEST_SLOT, 1, toKill));
npc.add(ConversationStates.QUEST_OFFERED,
ConversationPhrases.YES_MESSAGES,
null,
ConversationStates.ATTENDING,
"Great! Please find them somewhere in this level of the keep and make them pay for their tresspassing!",
new MultipleActions(actions));
npc.add(ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES,
null,
ConversationStates.ATTENDING,
"Ok, I will await someone with enough backbone to do the job.",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
}
private void step_2() {
/* Player has to kill the dwarves*/
}
private void step_3() {
final SpeakerNPC npc = npcs.get("Zogfang");
npc.add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestInStateCondition(QUEST_SLOT, 0, "start"),
new NotCondition(new KilledForQuestCondition(QUEST_SLOT, 1))),
ConversationStates.ATTENDING,
null,
new ChatAction() {
public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
raiser.say("Just go kill Dhohr Nuggetcutter and his minions; the mountain leader, hero and elder dwarves. Even the simple mountain dwarves are a danger to us, kill them too.");
}
});
npc.add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestInStateCondition(QUEST_SLOT, 0, "start"),
new KilledForQuestCondition(QUEST_SLOT, 1)),
ConversationStates.ATTENDING,
null,
new ChatAction() {
public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
raiser.say("Thank you so much. You are a warrior, indeed! Here, have one of these. We have found them scattered about. We have no idea what they are.");
final Item mithrilnug = SingletonRepository.getEntityManager()
.getItem("mithril nugget");
player.equipOrPutOnGround(mithrilnug);
player.addKarma(5.0);
player.addXP(4000);
player.setQuest(QUEST_SLOT, "killed;" + System.currentTimeMillis());
}
});
}
@Override
public void addToWorld() {
super.addToWorld();
fillQuestInfo(
"Kill Dhohr Nuggetcutter",
"Zogfang, the orc who guards the entrance of Abandoned Keep, isn't feeling safe while some dwarves still remain in the Keep.",
false);
step_1();
step_2();
step_3();
}
@Override
public List<String> getHistory(final Player player) {
final List<String> res = new ArrayList<String>();
if (!player.hasQuest(QUEST_SLOT)) {
return res;
}
if (!isCompleted(player)) {
res.add("I must kill the Dhohr Nuggetcutter and his cronies to satisfy Zogfang.");
} else if(isRepeatable(player)){
res.add("Zogfang is anxious again and will reward me if I help him.");
} else {
res.add("My attacks on the dwarves have calmed Zogfang's nerves for the time being.");
}
return res;
}
@Override
public String getName() {
return "KillDhohrNuggetcutter";
}
// The kill requirements and surviving in the zone requires at least this level
@Override
public int getMinLevel() {
return 70;
}
@Override
public boolean isRepeatable(final Player player) {
return new AndCondition(new QuestStateStartsWithCondition(QUEST_SLOT,"killed"),
new TimePassedCondition(QUEST_SLOT, 1, 2*MathHelper.MINUTES_IN_ONE_WEEK)).fire(player,null, null);
}
@Override
public boolean isCompleted(final Player player) {
return new QuestStateStartsWithCondition(QUEST_SLOT,"killed").fire(player, null, null);
}
}