A data structure that represents the outfit of an RPEntity. This RPEntity can either be an NPC which uses the outfit sprite system, or of a player. You can use this data structure so that you don't have to deal with the way outfits are stored internally. An outfit can contain up to five parts: detail, hair, head, dress, and base. Note, however, that you can create outfit objects that consist of less than five parts by setting the other parts to null. For example, you can create a dress outfit that you can combine with the player's current so that the player gets the dress, but keeps his hair, head, and base. Not all outfits can be chosen by players.
@author daniel
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