"balloon",
new AndCondition(
new NotCondition(
new SystemPropertyCondition("stendhal.minetown")),
new OrCondition(
new PlayerIsWearingOutfitCondition(balloonList[0]),
new PlayerIsWearingOutfitCondition(balloonList[1]),
new PlayerIsWearingOutfitCondition(balloonList[2]),
new PlayerIsWearingOutfitCondition(balloonList[3]))),
ConversationStates.QUEST_ITEM_QUESTION,
"Is that balloon for me?",
null);
npc.add(
ConversationStates.ATTENDING,
"balloon",
new AndCondition(
new NotCondition(
new SystemPropertyCondition("stendhal.minetown")),
new NotCondition(
new OrCondition(
new PlayerIsWearingOutfitCondition(balloonList[0]),
new PlayerIsWearingOutfitCondition(balloonList[1]),
new PlayerIsWearingOutfitCondition(balloonList[2]),
new PlayerIsWearingOutfitCondition(balloonList[3])))),
ConversationStates.ATTENDING,
"You don't even have a balloon for me :(",
null);
npc.add(