// So that the player cannot just run down, but close to the left
// because player tend to put items on the ground.
logger.info("Teleported " + player.getName()
+ " away from trading table coordinates " + player.getX() + "," + player.getY());
player.teleport(zone, 36, 2, Direction.DOWN, player);
new GameEvent("trade table", "teleport", player.getName(), zone.getName(), "36", "2").raise();
}
}