/* $Id: DropAction.java,v 1.7 2010/12/04 15:20:02 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.actions.equip;
import games.stendhal.server.actions.CommandCenter;
import games.stendhal.server.core.engine.GameEvent;
import games.stendhal.server.entity.Entity;
import games.stendhal.server.entity.item.Item;
import games.stendhal.server.entity.player.Player;
import marauroa.common.game.RPAction;
public class DropAction extends EquipmentAction {
public static void register() {
CommandCenter.register("drop", new DropAction());
}
@Override
protected void execute(final Player player, final RPAction action, final SourceObject source) {
// get destination and check it
final DestinationObject dest = new DestinationObject(action, player);
if (!dest.checkDistance(player, EquipUtil.MAX_THROWING_DISTANCE)) {
player.sendPrivateText("You cannot throw that far.");
return;
}
if (!dest.isValid() || !dest.checkClass(validContainerClassesList)) {
logger.warn("destination is invalid. action is: " + action);
// destination is not valid
return;
}
final Entity entity = source.getEntity();
final String itemName = source.getEntityName();
if (source.moveTo(dest, player)) {
if (entity instanceof Item) {
final Item item = (Item) entity;
if (item.isBound()) {
player.sendPrivateText("You put a valuable item on the ground. Please note that it will expire in "
+ (Item.DEGRADATION_TIMEOUT / 60)
+ " minutes, as all items do. But in this case there is no way to restore it.");
}
}
final int amount = source.getQuantity();
new GameEvent(player.getName(), "drop", itemName, source.getSlot(), dest.getSlot(), Integer.toString(amount)).raise();
player.updateItemAtkDef();
}
}
}