Examples of ExRedSky


Examples of com.l2jfrozen.gameserver.network.serverpackets.ExRedSky

      {
        packet = new SunRise();
      }
      else if(state.equals("red"))
      {
        packet = new ExRedSky(10);
      }
    }
    else
    {
      activeChar.sendMessage("Usage: //atmosphere <signsky dawn|dusk>|<sky day|night|red>");
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Examples of com.l2jfrozen.gameserver.network.serverpackets.ExRedSky

     
      _item = attackable.DropItem(player, _itemId, 1);
      _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
     
      // RedSky and Earthquake
      ExRedSky packet = new ExRedSky(10);
      Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
     
      for (L2PcInstance aPlayer : L2World.getInstance().getAllPlayers())
      {
        aPlayer.sendPacket(packet);
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Examples of l2p.gameserver.serverpackets.ExRedSky

        }
        _item.dropToTheGround(killer, attackable);
        _loc = _item.getLoc();
        _item.setDropTime(0);
        // RedSky and Earthquake
        L2GameServerPacket redSky = new ExRedSky(10);
        L2GameServerPacket eq = new Earthquake(killer.getLoc(), 30, 12);
        for(L2Player aPlayer : L2ObjectsStorage.getAllPlayersForIterate())
        {
          aPlayer.sendPacket(redSky, eq);
        }
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Examples of lineage2.gameserver.network.serverpackets.ExRedSky

        _endTime = System.currentTimeMillis() + (getRndDuration() * 60000);
      }
      _item.dropToTheGround(attackable, Location.findPointToStay(attackable, 100));
      _loc = _item.getLoc();
      _item.setDropTime(0);
      L2GameServerPacket redSky = new ExRedSky(10);
      L2GameServerPacket eq = new Earthquake(killer.getLoc(), 30, 12);
      for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      {
        player.sendPacket(redSky, eq);
      }
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Examples of net.sf.l2j.gameserver.serverpackets.ExRedSky

      if(state.equals("night"))
        packet = new SunSet();
      else if(state.equals("day"))
        packet = new SunRise();
      else if (state.equals("red"))
        packet = new ExRedSky(10);
    }
    else
      activeChar.sendMessage("Usage: //atmosphere <signsky dawn|dusk>|<sky day|night|red>");
    if(packet != null)
      for (L2PcInstance player : L2World.getInstance().getAllPlayers())
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Examples of net.sf.l2j.gameserver.serverpackets.ExRedSky

    {
      _item = attackable.DropItem(player, _itemId, 1);
      _item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy

      // RedSky and Earthquake
      ExRedSky packet = new ExRedSky(10);
      Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
      for (L2PcInstance aPlayer : L2World.getInstance().getAllPlayers()) {
        aPlayer.sendPacket(packet);
        aPlayer.sendPacket(eq);
      }
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