}
_item.dropToTheGround(killer, attackable);
_loc = _item.getLoc();
_item.setDropTime(0);
// RedSky and Earthquake
L2GameServerPacket redSky = new ExRedSky(10);
L2GameServerPacket eq = new Earthquake(killer.getLoc(), 30, 12);
for(L2Player aPlayer : L2ObjectsStorage.getAllPlayersForIterate())
{
aPlayer.sendPacket(redSky, eq);
}