{
_item = attackable.DropItem(player, _itemId, 1);
_item.setDropTime(0); // Prevent item from being removed by ItemsAutoDestroy
// RedSky and Earthquake
ExRedSky packet = new ExRedSky(10);
Earthquake eq = new Earthquake(player.getX(), player.getY(), player.getZ(), 14, 3);
for (L2PcInstance aPlayer : L2World.getInstance().getAllPlayers()) {
aPlayer.sendPacket(packet);
aPlayer.sendPacket(eq);
}