Package de.zelosfan.timedstrategy

Examples of de.zelosfan.timedstrategy.Game


        } else if (Main.map <= 4) {
            rendermanager.drawIndependent(Main.textureRegionObjectMap.get("tut" + Main.map), 0, 0, 1, 0.8f, 0);
        } else if (Main.map >= 6) {
            rendermanager.drawIndependent(Main.textureRegionObjectMap.get("end"), 0, 0, 1, 0.8f, 0);
        } else {
            Main.game = new Game(Main.map);
            Main.game.changeToPlanningPhase();
            Main.gameStateManager.setCurrentGameState(new IngamePlanning(Main.gameStateManager, true));
        }
    }
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            case Input.Keys.D:
                return false;
        }

        if (Main.map >= 0) {
            Main.game = new Game(Main.map);
            Main.game.changeToPlanningPhase();
            Main.gameStateManager.setCurrentGameState(new IngamePlanning(Main.gameStateManager, true));
        } else {
            Main.map++;
        }
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Related Classes of de.zelosfan.timedstrategy.Game

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