entity1.damage((int) ( (entity0.health / 120f + 0.2f) * entity0.entitytyp.attackStats.get(entity1.entitytyp)));
entity0.damage((int) ( (h2 / 120f + 0.2f) * entity1.entitytyp.attackStats.get(entity0.entitytyp)));
Main.audioManager.playSound("hit0.wav");
effects.add(new AttackedEffect(entity0));
effects.add(new AttackedEffect(entity1));
// Gdx.app.debug("", "" + entity0.health + "#" + entity1.health);
/* h2 = entity1.health;