Package de.zelosfan.timedstrategy.gameStates

Examples of de.zelosfan.timedstrategy.gameStates.IngamePlanning


        world = new World(Main.mapObjectMap.get("map" + mapID));
        Main.gameStateManager.instanceHashMap.put("MapDisplay", new MapDisplay());
        Main.gameStateManager.instanceHashMap.put("UserInterface", new UserInterface());

        Main.gameStateManager.setCurrentGameState(new IngamePlanning(Main.gameStateManager, true));
    }
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        }
    }

    public void changeToPlanningPhase() {
        Main.gameStateManager.setCurrentGameState(new IngamePlanning(Main.gameStateManager, true));
        currentAction = CurrentAction.NOTHING;

        visible.clear();
        for (Entity entity: Main.game.world.entities) {
            entity.offsetY = 0;
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        } else if (Main.map >= 6) {
            rendermanager.drawIndependent(Main.textureRegionObjectMap.get("end"), 0, 0, 1, 0.8f, 0);
        } else {
            Main.game = new Game(Main.map);
            Main.game.changeToPlanningPhase();
            Main.gameStateManager.setCurrentGameState(new IngamePlanning(Main.gameStateManager, true));
        }
    }
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        }

        if (Main.map >= 0) {
            Main.game = new Game(Main.map);
            Main.game.changeToPlanningPhase();
            Main.gameStateManager.setCurrentGameState(new IngamePlanning(Main.gameStateManager, true));
        } else {
            Main.map++;
        }
        return false;
    }
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Related Classes of de.zelosfan.timedstrategy.gameStates.IngamePlanning

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