} else if (Main.map >= 6) {
rendermanager.drawIndependent(Main.textureRegionObjectMap.get("end"), 0, 0, 1, 0.8f, 0);
} else {
Main.game = new Game(Main.map);
Main.game.changeToPlanningPhase();
Main.gameStateManager.setCurrentGameState(new IngamePlanning(Main.gameStateManager, true));
}
}