// Check for checkpoint
if (traits.contains("checkpointSwitch")) {
effectManager().setCheckpointGroup(fGroup);
if (fItem > 0) {
MonolithPID pid;
if (fItem == 20) pid = new MonolithPID(GruntzGame.resourceManager().rez().file("GAME/IMAGEZ/INGAMEICONZ/TOOLZ/WARPSTONEZ3/FRAME001", "pid"));
else if (fItem < 23) pid = new MonolithPID(GruntzGame.resourceManager().rez().file("GAME/IMAGEZ/INGAMEICONZ/TOOLZ/" + Grunt.TOOLS[fItem] + "/FRAME001", "pid"));
else pid = new MonolithPID(GruntzGame.resourceManager().rez().file("GAME/IMAGEZ/INGAMEICONZ/TOYZ/" + Grunt.TOYS[fItem - 23] + "/FRAME001", "pid"));
Sprite sp = new Sprite(pid.image());
sp.scale(0.5f).position(new Vector2f(10, 10));
addChild(sp);
}
}