int counter = 0;
Level level;
public World(TestGame game, Level level) {
this.game = game;
ship = new Ship(new Vector2(10 * Configuration.gameScale, 3 * Configuration.gameScale),
.4f * Configuration.gameScale, .4f * Configuration.gameScale, 0, 4f * Configuration.gameScale, 1,
new InfoBox());
ship.setDamage(ship.getBaseDamage());
this.level = level;