position.x = 10 * Configuration.gameScale;
velocity.x = 0;
velocity.y = 0;
setDamage(baseDamage);
setAlpha(0);
tandemScript.add(new Flash(this,1,192/Configuration.frameRate));
if (getLives() <= 0) {
world.gameOver();
sequentialScript.clear();
position = (new Vector2(10*Configuration.gameScale,-6*Configuration.gameScale));
influence.x = position.x - ((width * (INFLUENCE_SCALE - 1)) / 2);