// =====items
public Item getDroppedPower() {
Random random = new Random();
float angle = 50 - random.nextInt(100);
Power power = new Power(Power.SPEED, 0, 1f * Configuration.gameScale, 1f * Configuration.gameScale,
new Vector2(getPosition().x + getWidth() / 2, getPosition().y + getHeight() / 2), new Vector2(
new Vector2(getPosition().x + angle, getPosition().y + 90 - Math.abs(angle)).sub(getPosition())
.nor()), .1f);
return power;
}