sequentialScript.add(new SmoothMoveTo(this, new Vector2(10 * Configuration.gameScale, -2 * Configuration.gameScale),
100000));
sequentialScript.add(new Wait(this, 50));
sequentialScript.add(new SmoothMoveTo(this, new Vector2(10 * Configuration.gameScale, 4 * Configuration.gameScale), 3));
sequentialScript.add(new Wait(this, 20));
sequentialScript.add(new Active(this, true));
}