hasWon = false;
levels = new Level[5];
currentLevel = 3;
levels[4] = new Level(128, 128, 1, null);
levels[3] = new Level(128, 128, 0, levels[4]);
levels[2] = new Level(128, 128, -1, levels[3]);
levels[1] = new Level(128, 128, -2, levels[2]);
levels[0] = new Level(128, 128, -3, levels[1]);
level = levels[currentLevel];
player = new Player(this, input);
player.findStartPos(level);