package com.mojang.ld22.level.tile;
import com.mojang.ld22.entity.Entity;
import com.mojang.ld22.entity.ItemEntity;
import com.mojang.ld22.entity.Mob;
import com.mojang.ld22.entity.Player;
import com.mojang.ld22.entity.particle.SmashParticle;
import com.mojang.ld22.entity.particle.TextParticle;
import com.mojang.ld22.gfx.Color;
import com.mojang.ld22.gfx.Screen;
import com.mojang.ld22.item.Item;
import com.mojang.ld22.item.ResourceItem;
import com.mojang.ld22.item.ToolItem;
import com.mojang.ld22.item.ToolType;
import com.mojang.ld22.item.resource.Resource;
import com.mojang.ld22.level.Level;
public class OreTile extends Tile {
private Resource toDrop;
private int color;
public OreTile(int id, Resource toDrop) {
super(id);
this.toDrop = toDrop;
this.color = toDrop.color & 0xffff00;
}
public void render(Screen screen, Level level, int x, int y) {
color = (toDrop.color & 0xffffff00) + Color.get(level.dirtColor);
screen.render(x * 16 + 0, y * 16 + 0, 17 + 1 * 32, color, 0);
screen.render(x * 16 + 8, y * 16 + 0, 18 + 1 * 32, color, 0);
screen.render(x * 16 + 0, y * 16 + 8, 17 + 2 * 32, color, 0);
screen.render(x * 16 + 8, y * 16 + 8, 18 + 2 * 32, color, 0);
}
public boolean mayPass(Level level, int x, int y, Entity e) {
return false;
}
public void hurt(Level level, int x, int y, Mob source, int dmg, int attackDir) {
hurt(level, x, y, 0);
}
public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
if (item instanceof ToolItem) {
ToolItem tool = (ToolItem) item;
if (tool.type == ToolType.pickaxe) {
if (player.payStamina(6 - tool.level)) {
hurt(level, xt, yt, 1);
return true;
}
}
}
return false;
}
public void hurt(Level level, int x, int y, int dmg) {
int damage = level.getData(x, y) + 1;
level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
if (dmg > 0) {
int count = random.nextInt(2);
if (damage >= random.nextInt(10) + 3) {
level.setTile(x, y, Tile.dirt, 0);
count += 2;
} else {
level.setData(x, y, damage);
}
for (int i = 0; i < count; i++) {
level.add(new ItemEntity(new ResourceItem(toDrop), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
}
}
}
public void bumpedInto(Level level, int x, int y, Entity entity) {
entity.hurt(this, x, y, 3);
}
}