// player The color to display in the select window is White
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
// Send a Server->Client packet ValidateLocation to correct the
// L2NpcInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
// Check if the L2PcInstance is in the _aggroList of the L2GuardInstance
if(containsTarget(player))