//before the char selection, check shutdown status
if(GameServer.getSelectorThread().isShutdown()){
wcToRemove.gameClient.getConnection().sendPacket(new AuthLoginFail(1));
wcToRemove.gameClient.closeNow();
}else{
CharSelectInfo cl = new CharSelectInfo(wcToRemove.account, wcToRemove.gameClient.getSessionId().playOkID1);
wcToRemove.gameClient.getConnection().sendPacket(cl);
wcToRemove.gameClient.setCharSelection(cl.getCharInfo());
cl = null;
}
}
else