/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.GameServer;
import com.l2jfrozen.gameserver.network.serverpackets.CharDeleteFail;
import com.l2jfrozen.gameserver.network.serverpackets.CharDeleteOk;
import com.l2jfrozen.gameserver.network.serverpackets.CharSelectInfo;
/**
* @author eX1steam, l2jfrozen
*/
public final class CharacterDelete extends L2GameClientPacket
{
private static Logger _log = Logger.getLogger(CharacterDelete.class.getName());
private int _charSlot;
@Override
protected void readImpl()
{
_charSlot = readD();
}
@Override
protected void runImpl()
{
if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterDelete"))
return;
if (Config.DEBUG)
_log.fine("DEBUG "+getType()+": deleting slot:" + _charSlot);
try
{
byte answer = getClient().markToDeleteChar(_charSlot);
switch(answer)
{
default:
case -1: // Error
break;
case 0: // Success!
sendPacket(new CharDeleteOk());
break;
case 1:
sendPacket(new CharDeleteFail(CharDeleteFail.REASON_YOU_MAY_NOT_DELETE_CLAN_MEMBER));
break;
case 2:
sendPacket(new CharDeleteFail(CharDeleteFail.REASON_CLAN_LEADERS_MAY_NOT_BE_DELETED));
break;
}
}
catch(Exception e)
{
if (Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();
_log.log(Level.SEVERE, "ERROR "+getType()+":", e);
}
// Before the char selection, check shutdown status
if (GameServer.getSelectorThread().isShutdown())
{
getClient().closeNow();
return;
}
CharSelectInfo cl = new CharSelectInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1, 0);
sendPacket(cl);
getClient().setCharSelection(cl.getCharInfo());
}
@Override
public String getType()
{
return "[C] 0C CharacterDelete";
}
}