/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.network.clientpackets;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.GameServer;
import com.l2jfrozen.gameserver.network.serverpackets.CharSelectInfo;
public final class CharacterRestore extends L2GameClientPacket
{
private int _charSlot;
@Override
protected void readImpl()
{
_charSlot = readD();
}
@Override
protected void runImpl()
{
if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterRestore"))
return;
try
{
getClient().markRestoredChar(_charSlot);
}
catch (Exception e)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();
}
// Before the char selection, check shutdown status
if (GameServer.getSelectorThread().isShutdown())
{
getClient().closeNow();
return;
}
CharSelectInfo cl = new CharSelectInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1, 0);
sendPacket(cl);
getClient().setCharSelection(cl.getCharInfo());
}
@Override
public String getType()
{
return "[C] 62 CharacterRestore";
}
}