Package com.l2jfrozen.gameserver.network.clientpackets

Source Code of com.l2jfrozen.gameserver.network.clientpackets.CharacterRestore

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.GameServer;
import com.l2jfrozen.gameserver.network.serverpackets.CharSelectInfo;

public final class CharacterRestore extends L2GameClientPacket
{
  private int _charSlot;

  @Override
  protected void readImpl()
  {
    _charSlot = readD();
  }

  @Override
  protected void runImpl()
  {
    if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterRestore"))
      return;

    try
    {
      getClient().markRestoredChar(_charSlot);
    }
    catch (Exception e)
    {
      if(Config.ENABLE_ALL_EXCEPTIONS)
        e.printStackTrace();
    }

    // Before the char selection, check shutdown status
    if (GameServer.getSelectorThread().isShutdown())
    {
      getClient().closeNow();
      return;
    }

    CharSelectInfo cl = new CharSelectInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1, 0);
    sendPacket(cl);
    getClient().setCharSelection(cl.getCharInfo());
  }

  @Override
  public String getType()
  {
    return "[C] 62 CharacterRestore";
  }
}
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