Package com.l2jfrozen.gameserver.model

Examples of com.l2jfrozen.gameserver.model.L2Object


    if(skill.getHitTime() > 50)
    {
      clientStopMoving(null);
    }

    final L2Object oldTarget = _actor.getTarget();

    if(oldTarget != null)
    {
      // Replace the current target by the cast target
      if(target != null && oldTarget != target)
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  private void thinkPickUp()
  {
    if(_actor.isAllSkillsDisabled())
      return;
   
    final L2Object target = getTarget();
    if(checkTargetLost(target))
      return;
   
    if(maybeMoveToPawn(target, 36))
      return;
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  private void thinkInteract()
  {
    if(_actor.isAllSkillsDisabled())
      return;

    final L2Object target = getTarget();
    if(checkTargetLost(target))
      return;

    if(maybeMoveToPawn(target, 36))
      return;
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      }
    }
   
    //************************************* Check Target *******************************************
    // Create and set a L2Object containing the target of the skill
    L2Object target = null;
    SkillTargetType sklTargetType = skill.getTargetType();
    SkillType sklType = skill.getSkillType();

    switch(sklTargetType)
    {
      // Target the player if skill type is AURA, PARTY, CLAN or SELF
      case TARGET_AURA:
        if(isInOlympiadMode() && !isOlympiadStart())
          setTarget(this);
      case TARGET_PARTY:
      case TARGET_ALLY:
      case TARGET_CLAN:
      case TARGET_GROUND:
      case TARGET_SELF:
        target = this;
        break;
      case TARGET_PET:
        target = getPet();
        break;
      default:
        target = getTarget();
        break;
    }

    // Check the validity of the target
    if(target == null)
    {
      sendPacket(new SystemMessage(SystemMessageId.TARGET_CANT_FOUND));
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
   
    // skills can be used on Walls and Doors only durring siege
    // Ignore skill UNLOCK
    if(skill.isOffensive() && target instanceof L2DoorInstance )
    {
      boolean isCastle = (((L2DoorInstance) target).getCastle() != null
          && ((L2DoorInstance) target).getCastle().getCastleId() > 0
          && ((L2DoorInstance) target).getCastle().getSiege().getIsInProgress());
      boolean isFort = (((L2DoorInstance) target).getFort() != null
          && ((L2DoorInstance) target).getFort().getFortId() > 0
          && ((L2DoorInstance) target).getFort().getSiege().getIsInProgress());
      if ((!isCastle && !isFort))
        return;
    }
   
    // Like L2OFF you can't heal random purple people without using CTRL
    SkillDat skilldat = getCurrentSkill();
    if (skilldat != null && skill.getSkillType() == SkillType.HEAL && !skilldat.isCtrlPressed() && target instanceof L2PcInstance && ((L2PcInstance) target).getPvpFlag() == 1 && this != target)
    {
      if ((getClanId() == 0 || ((L2PcInstance) target).getClanId() == 0) || (getClanId() != ((L2PcInstance) target).getClanId()))
      {
        if ((getAllyId() == 0 || ((L2PcInstance) target).getAllyId() == 0) || (getAllyId() != ((L2PcInstance) target).getAllyId()))
        {
          if ((getParty() == null || ((L2PcInstance) target).getParty() == null) || (!getParty().equals(((L2PcInstance) target).getParty())))
          {
            sendPacket(new SystemMessage(SystemMessageId.INCORRECT_TARGET));
            sendPacket(ActionFailed.STATIC_PACKET);
            return;     
          }
        }
      }
    }
   
    // Are the target and the player in the same duel?
    if(isInDuel())
    {
      if(!(target instanceof L2PcInstance && ((L2PcInstance) target).getDuelId() == getDuelId()) && !(target instanceof L2SummonInstance && ((L2Summon) target).getOwner().getDuelId() == getDuelId()))
      {
        sendMessage("You cannot do this while duelling.");
        sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }
    }

    //************************************* Check skill availability *******************************************

    // Check if this skill is enabled (ex : reuse time)
    if(isSkillDisabled(skill_id) /* && !getAccessLevel().allowPeaceAttack() */)
    {
      // SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_NOT_AVAILABLE);
      // sm.addString(skill.getName());
      // sendPacket(sm);

      // Send a Server->Client packet ActionFailed to the L2PcInstance
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // Check if all skills are disabled
    if(isAllSkillsDisabled() && !getAccessLevel().allowPeaceAttack())
    {
      // Send a Server->Client packet ActionFailed to the L2PcInstance
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // prevent casting signets to peace zone
    if(skill.getSkillType() == SkillType.SIGNET || skill.getSkillType() == SkillType.SIGNET_CASTTIME)
    {
      if(isInsidePeaceZone(this))
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
        sm.addSkillName(skill_id);
        sendPacket(sm);
        return;
      }
    }
    //************************************* Check Consumables *******************************************

    // Check if the caster has enough MP
    if(getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill))
    {
      // Send a System Message to the caster
      sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_MP));

      // Send a Server->Client packet ActionFailed to the L2PcInstance
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // Check if the caster has enough HP
    if(getCurrentHp() <= skill.getHpConsume())
    {
      // Send a System Message to the caster
      sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_HP));

      // Send a Server->Client packet ActionFailed to the L2PcInstance
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // Check if the spell consummes an Item
    if(skill.getItemConsume() > 0)
    {
      // Get the L2ItemInstance consummed by the spell
      L2ItemInstance requiredItems = getInventory().getItemByItemId(skill.getItemConsumeId());

      // Check if the caster owns enought consummed Item to cast
      if(requiredItems == null || requiredItems.getCount() < skill.getItemConsume())
      {
        // Checked: when a summon skill failed, server show required consume item count
        if(sklType == L2Skill.SkillType.SUMMON)
        {
          SystemMessage sm = new SystemMessage(SystemMessageId.SUMMONING_SERVITOR_COSTS_S2_S1);
          sm.addItemName(skill.getItemConsumeId());
          sm.addNumber(skill.getItemConsume());
          sendPacket(sm);
        }
        else
        {
          // Send a System Message to the caster
          sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
        }
        return;
      }
    }
   
    // Like L2OFF if you are mounted on wyvern you can't use own skills
    if (isFlying())
    {
      if (skill_id != 327 && skill_id != 4289 && !skill.isPotion())
      {
        sendMessage("You cannot use skills while riding a wyvern.");
        return;
      }
    }
   
    // Like L2OFF if you have a summon you can't summon another one (ignore cubics)
    if(sklType == L2Skill.SkillType.SUMMON && skill instanceof L2SkillSummon && !((L2SkillSummon) skill).isCubic())
    {
      if (getPet() != null || isMounted())
      {
        sendPacket(new SystemMessage(SystemMessageId.YOU_ALREADY_HAVE_A_PET));
        return;
      }
    }

    if(skill.getNumCharges() > 0
      && skill.getSkillType() != SkillType.CHARGE
      && skill.getSkillType() != SkillType.CHARGEDAM
      && skill.getSkillType() != SkillType.CHARGE_EFFECT
      && skill.getSkillType() != SkillType.PDAM)
    {
      EffectCharge effect = (EffectCharge) getFirstEffect(L2Effect.EffectType.CHARGE);
      if(effect == null || effect.numCharges < skill.getNumCharges())
      {
        sendPacket(new SystemMessage(SystemMessageId.SKILL_NOT_AVAILABLE));
        return;
      }
     
      effect.numCharges -= skill.getNumCharges();
      sendPacket(new EtcStatusUpdate(this));

      if(effect.numCharges == 0)
      {
        effect.exit(false);
      }
    }
    //************************************* Check Casting Conditions *******************************************

    // Check if the caster own the weapon needed
    if(!skill.getWeaponDependancy(this))
    {
      // Send a Server->Client packet ActionFailed to the L2PcInstance
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
    // Check if all casting conditions are completed
    if(!skill.checkCondition(this, target, false))
    {
      // Send a Server->Client packet ActionFailed to the L2PcInstance
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    //************************************* Check Player State *******************************************

    // Abnormal effects(ex : Stun, Sleep...) are checked in L2Character useMagic()

    // Check if the player use "Fake Death" skill
    if(isAlikeDead() && !skill.isPotion() && skill.getSkillType() != L2Skill.SkillType.FAKE_DEATH)
    {

      // Send a Server->Client packet ActionFailed to the L2PcInstance
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    if(isFishing() && sklType != SkillType.PUMPING && sklType != SkillType.REELING && sklType != SkillType.FISHING)
    {
      //Only fishing skills are available
      sendPacket(new SystemMessage(SystemMessageId.ONLY_FISHING_SKILLS_NOW));
      return;
    }

    //************************************* Check Skill Type *******************************************

    // Check if this is offensive magic skill
    if(skill.isOffensive())
    {
      Boolean peace = isInsidePeaceZone(this, target);
     
      if(peace
        && (skill.getId() != 3261 // Like L2OFF you can use cupid bow skills on peace zone
        && skill.getId() != 3260
        && skill.getId() != 3262 && sklTargetType != SkillTargetType.TARGET_AURA)) // Like L2OFF people can use TARGET_AURE skills on peace zone
      {
        // If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
        sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
        sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }
      if(isInOlympiadMode() && !isOlympiadStart() && sklTargetType != SkillTargetType.TARGET_AURA)
      {
        // if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
        sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }

      if(!(target instanceof L2MonsterInstance) && sklType == SkillType.CONFUSE_MOB_ONLY)
      {
        sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }

      /*
      // Check if the target is attackable
      if(target instanceof L2PcInstance && !target.isAttackable() && !getAccessLevel().allowPeaceAttack() && (!(_inEventTvT && TvT.is_started()) || !(_inEventCTF && CTF.is_started())  || !(_inEventDM && DM.is_started()) || !(_inEventVIP && VIP._started)))
      {
        if(!isInFunEvent() || !((L2PcInstance)target).isInFunEvent())
        {
          // If target is not attackable, send a Server->Client packet ActionFailed
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
       
      }
      */

      // Check if a Forced ATTACK is in progress on non-attackable target
      //if (!target.isAutoAttackable(this) && !forceUse && !(_inEventTvT && TvT._started) && !(_inEventDM && DM._started) && !(_inEventCTF && CTF._started) && !(_inEventVIP && VIP._started)
      if (!target.isAutoAttackable(this) && (!forceUse && (skill.getId() != 3261 && skill.getId() != 3260 && skill.getId() != 3262)) && !(_inEventTvT && TvT.is_started()) && !(_inEventDM && DM.is_started()) && !(_inEventCTF && CTF.is_started()) && !(_inEventVIP && VIP._started)
          && sklTargetType != SkillTargetType.TARGET_AURA
          && sklTargetType != SkillTargetType.TARGET_CLAN
          && sklTargetType != SkillTargetType.TARGET_ALLY
          && sklTargetType != SkillTargetType.TARGET_PARTY
          && sklTargetType != SkillTargetType.TARGET_SELF
          && sklTargetType != SkillTargetType.TARGET_GROUND)
       
      {
        // Send a Server->Client packet ActionFailed to the L2PcInstance
        sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }

      // Check if the target is in the skill cast range
      if (dontMove)
      {
        // Calculate the distance between the L2PcInstance and the target
        if (sklTargetType == SkillTargetType.TARGET_GROUND)
        {
          if (!isInsideRadius(getCurrentSkillWorldPosition().getX(), getCurrentSkillWorldPosition().getY(), getCurrentSkillWorldPosition().getZ(), (int) (skill.getCastRange() + getTemplate().getCollisionRadius()), false, false))
          {
            // Send a System Message to the caster
            sendPacket(SystemMessageId.TARGET_TOO_FAR);
           
            // Send a Server->Client packet ActionFailed to the L2PcInstance
            sendPacket(ActionFailed.STATIC_PACKET);
            return;
          }
        }
        else if (skill.getCastRange() > 0 && !isInsideRadius(target, skill.getCastRange() + getTemplate().collisionRadius, false, false)) // Calculate the distance between the L2PcInstance and the target
        {
          // Send a System Message to the caster
          sendPacket(new SystemMessage(SystemMessageId.TARGET_TOO_FAR));
         
          // Send a Server->Client packet ActionFailed to the L2PcInstance
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
      }
      else if (sklType == SkillType.SIGNET) // Check range for SIGNET skills
      {
        if (!isInsideRadius(getCurrentSkillWorldPosition().getX(), getCurrentSkillWorldPosition().getY(), getCurrentSkillWorldPosition().getZ(), (int) (skill.getCastRange() + getTemplate().getCollisionRadius()), false, false))
        {
          // Send a System Message to the caster
          sendPacket(SystemMessageId.TARGET_TOO_FAR);
         
          // Send a Server->Client packet ActionFailed to the L2PcInstance
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
      }
    }
    // Check if the skill is defensive
    if(!skill.isOffensive())
    {
      // check if the target is a monster and if force attack is set.. if not then we don't want to cast.
      if(target instanceof L2MonsterInstance && !forceUse && sklTargetType != SkillTargetType.TARGET_PET && sklTargetType != SkillTargetType.TARGET_AURA && sklTargetType != SkillTargetType.TARGET_CLAN && sklTargetType != SkillTargetType.TARGET_SELF && sklTargetType != SkillTargetType.TARGET_PARTY && sklTargetType != SkillTargetType.TARGET_ALLY && sklTargetType != SkillTargetType.TARGET_CORPSE_MOB && sklTargetType != SkillTargetType.TARGET_AREA_CORPSE_MOB && sklTargetType != SkillTargetType.TARGET_GROUND && sklType != SkillType.BEAST_FEED && sklType != SkillType.DELUXE_KEY_UNLOCK && sklType != SkillType.UNLOCK)
      {
        // send the action failed so that the skill doens't go off.
        sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }
    }

    // Check if the skill is Spoil type and if the target isn't already spoiled
    if(sklType == SkillType.SPOIL)
    {
      if(!(target instanceof L2MonsterInstance))
      {
        // Send a System Message to the L2PcInstance
        sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));

        // Send a Server->Client packet ActionFailed to the L2PcInstance
        sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }
    }

    // Check if the skill is Sweep type and if conditions not apply
    if(sklType == SkillType.SWEEP && target instanceof L2Attackable)
    {
      int spoilerId = ((L2Attackable) target).getIsSpoiledBy();

      if(((L2Attackable) target).isDead())
      {
        if(!((L2Attackable) target).isSpoil())
        {
          // Send a System Message to the L2PcInstance
          sendPacket(new SystemMessage(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED));

          // Send a Server->Client packet ActionFailed to the L2PcInstance
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }

        if(getObjectId() != spoilerId && !isInLooterParty(spoilerId))
        {
          // Send a System Message to the L2PcInstance
          sendPacket(new SystemMessage(SystemMessageId.SWEEP_NOT_ALLOWED));

          // Send a Server->Client packet ActionFailed to the L2PcInstance
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
      }
    }

    // Check if the skill is Drain Soul (Soul Crystals) and if the target is a MOB
    if(sklType == SkillType.DRAIN_SOUL)
    {
      if(!(target instanceof L2MonsterInstance))
      {
        // Send a System Message to the L2PcInstance
        sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));

        // Send a Server->Client packet ActionFailed to the L2PcInstance
        sendPacket(ActionFailed.STATIC_PACKET);
        return;
      }
    }

    final Point3D worldPosition = getCurrentSkillWorldPosition();

    if(sklTargetType == SkillTargetType.TARGET_GROUND && worldPosition == null)
    {
      _log.info("WorldPosition is null for skill: " + skill.getName() + ", player: " + getName() + ".");
      sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }

    // Check if this is a Pvp skill and target isn't a non-flagged/non-karma player
    switch(sklTargetType)
    {
      case TARGET_PARTY:
      case TARGET_ALLY: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList()
      case TARGET_CLAN: // For such skills, checkPvpSkill() is called from L2Skill.getTargetList()
      case TARGET_AURA:
      case TARGET_SELF:
      case TARGET_GROUND:
        break;
      default:
        //if pvp skill is not allowed for given target
        if(!checkPvpSkill(target, skill) && !getAccessLevel().allowPeaceAttack() && (skill.getId() != 3261 && skill.getId() != 3260 && skill.getId() != 3262))
        {
          // Send a System Message to the L2PcInstance
          sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));

          // Send a Server->Client packet ActionFailed to the L2PcInstance
          sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
    }

    if(sklTargetType == SkillTargetType.TARGET_HOLY && !TakeCastle.checkIfOkToCastSealOfRule(this, false))
    {
      sendPacket(ActionFailed.STATIC_PACKET);
      abortCast();
      return;
    }

    if(sklType == SkillType.SIEGEFLAG && !SiegeFlag.checkIfOkToPlaceFlag(this, false))
    {
      sendPacket(ActionFailed.STATIC_PACKET);
      abortCast();
      return;
    }
    else if(sklType == SkillType.STRSIEGEASSAULT && !StrSiegeAssault.checkIfOkToUseStriderSiegeAssault(this, false))
    {
      sendPacket(ActionFailed.STATIC_PACKET);
      abortCast();
      return;
    }
   
    // TEMPFIX: Check client Z coordinate instead of server z to avoid exploit
    // killing Zaken from others floor
    if ((target instanceof L2GrandBossInstance) && ((L2GrandBossInstance) target).getNpcId() == 29022)
    {
      if (Math.abs(this.getClientZ() - target.getZ()) > 200)
      {
        sendPacket(new SystemMessage(SystemMessageId.CANT_SEE_TARGET));
        getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
        sendPacket(ActionFailed.STATIC_PACKET);
        return;
View Full Code Here

      player.sendMessage("Transactions are disable for your Access Level");
      player.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
   
    L2Object target = L2World.getInstance().findObject(_objectId);
    if (target == null || !player.getKnownList().knowsObject(target) || !(target instanceof L2PcInstance) || target.getObjectId() == player.getObjectId())
    {
      player.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
      player.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
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  {
    L2PcInstance player = getClient().getActiveChar();
    if (player == null)
      return;
   
    L2Object target = player.getTarget();

    if (getClient() != null)
    {
      if (player.isOutOfControl())
      {
View Full Code Here

      return;
    }
    activeChar.setLastAttackPacket();
   
    // avoid using expensive operations if not needed
    final L2Object target;
   
    if (activeChar.getTargetId() == _objectId)
      target = activeChar.getTarget();
    else
      target = L2World.getInstance().findObject(_objectId);
   
    if (target == null)
      return;
   
    // Like L2OFF
    if (activeChar.isAttackingNow() && activeChar.isMoving())
    {
      // If target is not attackable, send a Server->Client packet ActionFailed
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
   
    // Players can't attack objects in the other instances except from multiverse
    if (target.getInstanceId() != activeChar.getInstanceId() && activeChar.getInstanceId() != -1)
      return;
   
    // Only GMs can directly attack invisible characters
    if (target instanceof L2PcInstance && ((L2PcInstance) target).getAppearance().getInvisible() && !activeChar.isGM())
      return;
   
    // During teleport phase, players cant do any attack
    if ((TvT.is_teleport() && activeChar._inEventTvT) || (CTF.is_teleport() && activeChar._inEventCTF) || (DM.is_teleport() && activeChar._inEventDM))
    {
      activeChar.sendPacket(ActionFailed.STATIC_PACKET);
      return;
    }
   
    // No attacks to same team in Event
    if (TvT.is_started())
    {
      if (target instanceof L2PcInstance)
      {
        if ((activeChar._inEventTvT && ((L2PcInstance) target)._inEventTvT) && activeChar._teamNameTvT.equals(((L2PcInstance) target)._teamNameTvT))
        {
          activeChar.sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
      }
      else if (target instanceof L2SummonInstance)
      {
        if ((activeChar._inEventTvT && ((L2SummonInstance) target).getOwner()._inEventTvT) && activeChar._teamNameTvT.equals(((L2SummonInstance) target).getOwner()._teamNameTvT))
        {
          activeChar.sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
      }
    }
   
    // No attacks to same team in Event
    if (CTF.is_started())
    {
      if (target instanceof L2PcInstance)
      {
        if ((activeChar._inEventCTF && ((L2PcInstance) target)._inEventCTF) && activeChar._teamNameCTF.equals(((L2PcInstance) target)._teamNameCTF))
        {
          activeChar.sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
      }
      else if (target instanceof L2SummonInstance)
      {
        if ((activeChar._inEventCTF && ((L2SummonInstance) target).getOwner()._inEventCTF) && activeChar._teamNameCTF.equals(((L2SummonInstance) target).getOwner()._teamNameCTF))
        {
          activeChar.sendPacket(ActionFailed.STATIC_PACKET);
          return;
        }
      }
    }
   
    if (activeChar.getTarget() != target)
      target.onAction(activeChar);
    else
    {
      if ((target.getObjectId() != activeChar.getObjectId()) && activeChar.getPrivateStoreType() == 0
      /* && activeChar.getActiveRequester() ==null */)
        target.onForcedAttack(activeChar);
      else
        sendPacket(ActionFailed.STATIC_PACKET);
    }
  }
 
View Full Code Here

    }
    if(qs != null)
    {
      if(getLastQuestNpcObject() > 0)
      {
        L2Object object = L2World.getInstance().findObject(getLastQuestNpcObject());
        if(object instanceof L2NpcInstance && isInsideRadius(object, L2NpcInstance.INTERACTION_DISTANCE, false, false))
        {
          L2NpcInstance npc = (L2NpcInstance) object;
          QuestState[] states = getQuestsForTalk(npc.getNpcId());
View Full Code Here

        }
      }
    }

    // Get the current target
    L2Object oldTarget = getTarget();

    if(oldTarget != null)
    {
      if(oldTarget.equals(newTarget))
        return; // no target change

      // Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character
      if(oldTarget instanceof L2Character)
      {
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      {
        case TARGET_GROUND:
          return;
        default:
        {
          L2Object mainTarget = skill.getFirstOfTargetList(L2PcInstance.this);
          if(mainTarget == null || !(mainTarget instanceof L2Character))
            return;
         
          synchronized(_cubics)
          {
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