Package com.l2jfrozen.gameserver.ai

Source Code of com.l2jfrozen.gameserver.ai.L2PlayerAI

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.ai;

import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_CAST;
import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_INTERACT;
import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_REST;

import java.util.EmptyStackException;
import java.util.Stack;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Character.AIAccessor;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2StaticObjectInstance;
import com.l2jfrozen.gameserver.model.actor.knownlist.ObjectKnownList.KnownListAsynchronousUpdateTask;
import com.l2jfrozen.gameserver.model.actor.position.L2CharPosition;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;

public class L2PlayerAI extends L2CharacterAI
{
  private boolean _thinking; // to prevent recursive thinking

  class IntentionCommand
  {
    protected CtrlIntention _crtlIntention;
    protected Object _arg0, _arg1;

    protected IntentionCommand(CtrlIntention pIntention, Object pArg0, Object pArg1)
    {
      _crtlIntention = pIntention;
      _arg0 = pArg0;
      _arg1 = pArg1;
    }
  }

  private Stack<IntentionCommand> _interuptedIntentions = new Stack<IntentionCommand>();

  private synchronized Stack<IntentionCommand> getInterruptedIntentions(){
    return _interuptedIntentions;
  }
 
  @Override
    protected void onIntentionMoveTo(L2CharPosition pos) {
        if (getIntention() == AI_INTENTION_REST) {
            clientActionFailed();
            return;
        }

        if (_actor instanceof L2PcInstance && (_actor.isAttackingNow() || _actor.isCastingNow()) && !_actor.isMoving()) {
            L2PcInstance player = (L2PcInstance) _actor;
            // start MoveOnAttack Task
            // Schedule a move task
            if (!player.isMovingTaskDefined()) { // if not already started the task
                player.defineNewMovingTask(pos);
            } else {
                player.modifyMovingTask(pos);
            }

            // Cancel action client side by sending Server->Client packet ActionFailed to the L2PcInstance actor
            clientActionFailed();
            return;
        }
        super.onIntentionMoveTo(pos);
    }
 
 
  public L2PlayerAI(AIAccessor accessor)
  {
    super(accessor);
  }

  /**
   * Saves the current Intention for this L2PlayerAI if necessary and calls changeIntention in AbstractAI.<BR>
   * <BR>
   *
   * @param intention The new Intention to set to the AI
   * @param arg0 The first parameter of the Intention
   * @param arg1 The second parameter of the Intention
   */
  @Override
  public void changeIntention(CtrlIntention intention, Object arg0, Object arg1)
  {
    /*
     if (Config.DEBUG)
     _log.warning("L2PlayerAI: changeIntention -> " + intention + " " + arg0 + " " + arg1);
     */

    // nothing to do if it does not CAST intention
    if(intention != AI_INTENTION_CAST)
    {
      super.changeIntention(intention, arg0, arg1);
      return;
    }

    final CtrlIntention _intention = getIntention();
    final Object _intentionArg0 =  get_intentionArg0();
    final Object _intentionArg1 = get_intentionArg1();

   
    // do nothing if next intention is same as current one.
    if(intention == _intention && arg0 == _intentionArg0 && arg1 == _intentionArg1)
    {
      super.changeIntention(intention, arg0, arg1);
      return;
    }

    /*
     if (Config.DEBUG)
     _log.warning("L2PlayerAI: changeIntention -> Saving current intention: " + _intention + " " + _intention_arg0 + " " + _intention_arg1);
     */

    // push current intention to stack
    getInterruptedIntentions().push(new IntentionCommand(_intention, _intentionArg0, _intentionArg1));
    super.changeIntention(intention, arg0, arg1);
  }

  /**
   * Finalize the casting of a skill. This method overrides L2CharacterAI method.<BR>
   * <BR>
   * <B>What it does:</B> Check if actual intention is set to CAST and, if so, retrieves latest intention before the
   * actual CAST and set it as the current intention for the player
   */
  @Override
  protected void onEvtFinishCasting()
  {
    // forget interupted actions after offensive skill
    final L2Skill skill = get_skill();
   
    if(skill != null && skill.isOffensive())
    {
      getInterruptedIntentions().clear();
    }

    if(getIntention() == AI_INTENTION_CAST)
    {
      // run interupted intention if it remain.
      if(!getInterruptedIntentions().isEmpty())
      {
        IntentionCommand cmd = null;
        try
        {
          cmd = getInterruptedIntentions().pop();
        }
        catch(EmptyStackException ese)
        {
          if(Config.ENABLE_ALL_EXCEPTIONS)
            ese.printStackTrace();
        }

        /*
         if (Config.DEBUG)
         _log.warning("L2PlayerAI: onEvtFinishCasting -> " + cmd._intention + " " + cmd._arg0 + " " + cmd._arg1);
         */

        if(cmd != null && cmd._crtlIntention != AI_INTENTION_CAST) // previous state shouldn't be casting
        {
          setIntention(cmd._crtlIntention, cmd._arg0, cmd._arg1);
          cmd = null;
        }
        else
        {
          setIntention(AI_INTENTION_IDLE);
        }

        cmd = null;
      }
      else
      {
        /*
         if (Config.DEBUG)
         _log.warning("L2PlayerAI: no previous intention set... Setting it to IDLE");
         */
        // set intention to idle if skill doesn't change intention.
        setIntention(AI_INTENTION_IDLE);
      }
    }
  }

  @Override
  protected void onIntentionRest()
  {
    if(getIntention() != AI_INTENTION_REST)
    {
      changeIntention(AI_INTENTION_REST, null, null);
      setTarget(null);

      if(getAttackTarget() != null)
      {
        setAttackTarget(null);
      }

      clientStopMoving(null);
    }
  }

  @Override
    protected void clientStopMoving(L2CharPosition pos)
    {
      super.clientStopMoving(pos);
        L2PcInstance _player = (L2PcInstance)_actor;
        if(_player.getPosticipateSit())
        {
            _player.sitDown();
        }
    }

  @Override
  protected void onIntentionActive()
  {
    setIntention(AI_INTENTION_IDLE);
  }

  @Override
  protected void clientNotifyDead()
  {
    _clientMovingToPawnOffset = 0;
    _clientMoving = false;

    super.clientNotifyDead();
  }

  private void thinkAttack()
  {
    final L2Character target = getAttackTarget();
    if (target == null)
      return;
   
    if (checkTargetLostOrDead(target))
    {
      // Notify the target
      setAttackTarget(null);
      return;
    }
   
    if (maybeMoveToPawn(target, _actor.getPhysicalAttackRange()))
      return;
   
    _accessor.doAttack(target);
    return;
  }

  private void thinkCast()
  {

    final L2Character target = getCastTarget();
    final L2Skill skill = get_skill();
    //if (Config.DEBUG) _log.warning("L2PlayerAI: thinkCast -> Start");

    if(checkTargetLost(target))
    {
      if(skill.isOffensive() && getAttackTarget() != null)
      {
        //Notify the target
        setCastTarget(null);
      }
      return;
    }

    if(target != null)
      if(maybeMoveToPawn(target, _actor.getMagicalAttackRange(skill)))
        return;

    if(skill.getHitTime() > 50)
    {
      clientStopMoving(null);
    }

    final L2Object oldTarget = _actor.getTarget();

    if(oldTarget != null)
    {
      // Replace the current target by the cast target
      if(target != null && oldTarget != target)
      {
        _actor.setTarget(getCastTarget());
      }

      // Launch the Cast of the skill
      _accessor.doCast(get_skill());

      // Restore the initial target
      if(target != null && oldTarget != target)
      {
        _actor.setTarget(oldTarget);
      }
    }
    else
    {
      _accessor.doCast(skill);
    }

    return;
  }

  private void thinkPickUp()
  {
    if(_actor.isAllSkillsDisabled())
      return;
   
    final L2Object target = getTarget();
    if(checkTargetLost(target))
      return;
   
    if(maybeMoveToPawn(target, 36))
      return;
   
    setIntention(AI_INTENTION_IDLE);
    ((L2PcInstance.AIAccessor) _accessor).doPickupItem(target);
   
    return;
  }

  private void thinkInteract()
  {
    if(_actor.isAllSkillsDisabled())
      return;

    final L2Object target = getTarget();
    if(checkTargetLost(target))
      return;

    if(maybeMoveToPawn(target, 36))
      return;

    if(!(target instanceof L2StaticObjectInstance))
    {
      ((L2PcInstance.AIAccessor) _accessor).doInteract((L2Character) target);
    }

    setIntention(AI_INTENTION_IDLE);
    return;
  }
 
  @Override
  protected void onEvtThink()
  {
    if (_thinking || _actor.isAllSkillsDisabled())
      return;
   
    _thinking = true;
    try
    {
      if (getIntention() == AI_INTENTION_ATTACK)
      {
        thinkAttack();
      }
      else if (getIntention() == AI_INTENTION_CAST)
      {
        thinkCast();
      }
      else if (getIntention() == AI_INTENTION_PICK_UP)
      {
        thinkPickUp();
      }
      else if (getIntention() == AI_INTENTION_INTERACT)
      {
        thinkInteract();
      }
    }
    finally
    {
      _thinking = false;
    }
  }

  @Override
  protected void onEvtArrivedRevalidate()
  {
    ThreadPoolManager.getInstance().executeTask(new KnownListAsynchronousUpdateTask(_actor));
    super.onEvtArrivedRevalidate();
  }
 
}
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