Package com.jme3.util

Examples of com.jme3.util.TempVars


        eyesRV.add("Models/Eyes/Eye1R.j3o");
    }
    private void setupColors(){
  // setup skin colors
  skinColorV = new Vector<ColorRGBA>();
  skinColorV.add(new ColorRGBA(0.941f,0.859f,0.808f,1.0f));
  skinColorV.add(new ColorRGBA(0.965f,0.788f,0.580f,1.0f));
  skinColorV.add(new ColorRGBA(0.871f,0.627f,0.384f,1.0f));
  skinColorV.add(new ColorRGBA(0.957f,0.741f,0.616f,1.0f));
  skinColorV.add(new ColorRGBA(0.647f,0.380f,0.220f,1.0f));
  skinColorV.add(new ColorRGBA(0.376f,0.243f,0.145f,1.0f));
  // pants
  pantsColor = new ColorRGBA(0.05f,0.05f,0.05f,1f);
  // favorite colors
  favoriteColorV = new Vector<ColorRGBA>();
  favoriteColorV.add(new ColorRGBA(0.820f,0.282f,0.153f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.953f,0.600f,0.282f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.941f,0.812f,0.251f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.643f,0.745f,0.216f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.157f,0.447f,0.235f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.133f,0.275f,0.651f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.424f,0.651f,0.831f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.961f,0.537f,0.537f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.451f,0.224f,0.671f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.463f,0.353f,0.231f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.824f,0.824f,0.824f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.263f,0.263f,0.263f,1.0f));

  //ColorV.add(new ColorRGBA(0.f,0.f,0.f,1.0f));
  //You can also use new ColorRGBA(0.0,1.0,0.0,1.0).
    }
View Full Code Here


    public ModelPosition(){
  this(0,0,0, 0,0,0);
    }
    public ModelPosition(float x, float y, float z,
       float rotx, float roty, float rotz){
  location = new Vector3f(x,y,z);
  rotation = new Vector3f(rotx,roty,rotz);
    }
View Full Code Here

        // calc the y-axis
        float y = 1.5f-base.y*0.072f;
        //1.412 = 0
        //0.207 = 18

        rightEye.move(new Vector3f(xR,y,0.932f));
        leftEye.move(new Vector3f( xL, y, 0.932f ));

        head.attachChild(leftEye);
        head.attachChild(rightEye);
        return true;
    }
View Full Code Here

    }

    @Override
    public void simpleInitApp() {
        Box b = new Box(Vector3f.ZERO, 1, 1, 1);
        Geometry geom = new Geometry("Box", b);
        geom.updateModelBound();

        Material mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        mat.setColor("m_Color", ColorRGBA.Blue);
        geom.setMaterial(mat);

        rootNode.attachChild(geom);
    }
View Full Code Here

    /**
    @Override
     **/
    public void simpleInitApp(){
       
  Node node = new Node("My Root node");
  //Box b = new Box("MyBox",new Vector3f(0,0,0),new Vector3f(1,1,1));
  //rootNode.attachChild(b);

  AvatarXMLParser parser = new AvatarXMLParser();
  Avatar avatar = parser.getAvatarFromFile("art/mii/defaultBoy.xml");
  System.out.println(avatar);

  Avatar3DLoader loader = new Avatar3DLoader();
  Model model = loader.loadModel(avatar);

  // remove default light to see the colors
  //rootNode.setLightCombineMode(Spatial.LightCombineMode.Off);
        /*
  // Create a point light
  PointLight l = new PointLight();
  // Give it a location
  l.setLocation(new Vector3f(0, 10, 5));
  // Make it a red light
  //l.setDiffuse(ColorRGBA.red.clone());
  // Enable it
  l.setEnabled(true);
  // Create a LightState to put my light in
  LightState ls = display.getRenderer().createLightState();
  // Attach the light
  ls.attach(l);
  node.setRenderState(ls);
        */


  node.attachChild(model.root);
  rootNode.attachChild(node);

  //lightState.detachAll();
    }
View Full Code Here

    public Node shirt;
    public Node skin;

// ============= Constructors ============== //
    public Model(){
  root = new Node("Model");
    }
View Full Code Here

    }
// ============= Public Methods ============== //
    public Model loadModel(Avatar avatar){
  // TEST, just load
  Model model = new Model();
  Node node = null;
  // load the body
  Node body = baseTable.loadBody(avatar.skin.color,avatar.shirt.color);
  Node head = baseTable.loadHead(avatar.head.type,avatar.skin.color);
        baseTable.loadEyes(avatar.eye,head);
  if(head != null && body != null){
      model.load(head,body);
  }
View Full Code Here

    /**
     * Handles loading a single node from file.
     * @param obj the path to the object.
     **/
    public Node loadNode(String obj){
  Node node = new Node();
  try{
            Spatial spatial = assetManager.loadModel(obj);
            //Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
            //spatial.setMaterial(mat);
            node.attachChild(spatial);

      node.setModelBound(new BoundingSphere());
      node.updateModelBound();
  } catch (Exception e) {
            e.printStackTrace();
      //logger.logp(Level.SEVERE, this.getClass().toString(),"loadNode()", "Exception", e);
      node = null;
  }
View Full Code Here

     * @param obj the path to the object.
     **/
    public Node loadNode(String obj){
  Node node = new Node();
  try{
            Spatial spatial = assetManager.loadModel(obj);
            //Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
            //spatial.setMaterial(mat);
            node.attachChild(spatial);

      node.setModelBound(new BoundingSphere());
View Full Code Here

        app.start();
    }

    @Override
    public void simpleInitApp() {
        Box b = new Box(Vector3f.ZERO, 1, 1, 1);
        Geometry geom = new Geometry("Box", b);
        geom.updateModelBound();

        Material mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
        mat.setColor("m_Color", ColorRGBA.Blue);
View Full Code Here

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