/*
* See COPYING in top-level directory.
*/
package com.monkygames.wo.avatar;
// === jme imports === //
import com.jme3.scene.Node;
/**
* Contains the 3D information for the Avatar.
* @version 1.0
*/
public class Model{
/**
* The root of this model.
**/
public Node root;
public Node beard;
public Node body;
public Node eye;
public Node eyebrow;
public Node face;
public Node glasses;
public Node hair;
public Node head;
public Node mole;
public Node mouth;
public Node mustache;
public Node nose;
public Node shirt;
public Node skin;
// ============= Constructors ============== //
public Model(){
root = new Node("Model");
}
// ============= Public Methods ============== //
public void load(Node head, Node body){
this.head = head;
this.body = body;
head.attachChild(body);
root.attachChild(head);
}
// ============= Protected Methods ============== //
// ============= Private Methods ============== //
// ============= Implemented Methods ============== //
// ============= Extended Methods ============== //
// ============= Internal Classes ============== //
// ============= Static Methods ============== //
}
/*
* Local variables:
* c-indent-level: 4
* c-basic-offset: 4
* End:
*
* vim: ts=8 sts=4 sw=4 noexpandtab
*/