Package com.barrybecker4.game.multiplayer.poker.ui.chips

Examples of com.barrybecker4.game.multiplayer.poker.ui.chips.PokerChips


    }

    @Override
    protected Player createPlayer() {
        int ct = table_.getRowCount();
        Planet planet = new Planet((char)('A'+ct), GalacticPlayer.DEFAULT_NUM_SHIPS, 10, new ByteLocation(0,0));
        Color newColor = MultiGamePlayer.getNewPlayerColor(getPlayers());
        GalacticPlayer player = GalacticPlayer.createGalacticPlayer(
                                             "Admiral "+(ct+1), planet, newColor, true);
        planet.setOwner(player);
        return player;
View Full Code Here


    public void render(Graphics2D g2, TilePlacement tilePlacement,
                       Location topLeftCorner, double radius) {

        if (tilePlacement == null) return;
        boolean isOddRow = tilePlacement.getLocation().getRow() % 2 == 1;
        Location location =
            tilePlacement.getLocation().decrementOnCopy(topLeftCorner);

        double x = radius/2
                + ((location.getCol() - (isOddRow ? -0.25:  -0.75)) * 2 * radius * HexUtil.ROOT3D2);
        double y = radius/+ TOP_MARGIN
                + ((location.getRow() + 0.6) * 3.0 * radius / 2.0);

        Point point = new Point((int)x, (int)y);
        drawHexagon(g2, point, radius);
        pathRenderer.drawPath(g2, 0, tilePlacement, point, radius);
        pathRenderer.drawPath(g2, 1, tilePlacement, point, radius);
View Full Code Here

        hexRadius = (1.0 - MARGIN_FRAC) * minEdge / (board.getEdgeLength() * ROOT3 * .9);

        setHints(g2);
        drawGrid(g2, board);

        Location topLeftCorner = board.getBoundingBox().getTopLeftCorner();

        for (Location loc : board.getTantrixLocations()) {
            TilePlacement placement = board.getTilePlacement(loc);
            tileRenderer.render(g2, placement, topLeftCorner, hexRadius);
        }
View Full Code Here

        currentLocation_.setLocation( currentLocation_.getX() + v.getX(),  currentLocation_.getY() + v.getY());

        // if the destination planet lies on the line from where we were to where we are now,
        // then we overshot. set the currentLocation to the destination planet location.
        Line2D.Double line = new Line2D.Double(oldLocation, currentLocation_);
        Location dLoc = destination_.getLocation();
        if (line.intersects(dLoc.getCol(),  dLoc.getRow(), INTERSECT_TOLERANCE, INTERSECT_TOLERANCE)) {
            currentLocation_.setLocation(dLoc.getCol(), dLoc.getRow());
            // the order never leaves once it has arrived. The order will be destroyed.
            hasArrived_ = true;
        }
    }
View Full Code Here

    /**
     * @return a unit vector pointing in the current direction of movement.
     */
    private Point2D getUnitDirection() {
        Location dLoc = destination_.getLocation();
        Point2D unitVec =
                new Point2D.Double(dLoc.getCol() - currentLocation_.getX(), dLoc.getRow() - currentLocation_.getY());
        double dist = unitVec.distance(new Point2D.Double(0, 0));
        unitVec.setLocation(unitVec.getX()/dist, unitVec.getY()/dist);
        return unitVec;
    }
View Full Code Here

        for (final Player player : players) {
            for (Order order : ((GalacticPlayer) player).getOrders()) {

                int margin = getMargin();

                Location begin = order.getOrigin().getLocation();
                Point2D end = order.getCurrentLocation();

                g2.setColor(order.getOwner().getColor());
                int beginX = (int) (margin + cellSize * (begin.getCol() - 0.5));
                int beginY = (int) (margin + cellSize * begin.getRow() - 0.5);
                int endX = (int) (margin + cellSize * (end.getX() - 0.5));
                int endY = (int) (margin + cellSize * (end.getY() - 0.5));

                g2.drawLine(beginX, beginY, endX, endY);

View Full Code Here

    public static void initialize(String localeName, List<String> resourcePaths, ILog logger) {
        assert resourcePaths != null;
        assert logger != null;
        logger_ = logger;

        messageContext_ = new MessageContext(resourcePaths);
        messageContext_.setLogger(logger_);
        messageContext_.setDebugMode(debug_);
        messageContext_.setLocale(localeName);
    }
View Full Code Here

     * @return the cut points
     */
    public double[] getCutPoints(Range range, int maxNumTicks) {

        validateArguments(range);
        Range finalRange = new Range(range);
        if (range.getExtent() <= MIN_RANGE) {
            finalRange.add(range.getMin() + MIN_RANGE);
        }

        List<Double> positions = new ArrayList<Double>(10);

        if (finalRange.getExtent() < MIN_RANGE) {
            positions.add(finalRange.getMin());
        } else {
            determineCutPoints(maxNumTicks, finalRange, positions);
        }

        double[] result = new double[positions.size()];
View Full Code Here

    void determineCutPoints(int maxTicks, Range finalRange, List<Double> positions) {

        double extent = Rounder.round(finalRange.getExtent(), false);
        double d = Rounder.round(extent / (maxTicks - 1), true);
        Range roundedRange =
                new Range(Math.floor(finalRange.getMin() / d) * d, Math.ceil(finalRange.getMax() / d) * d);

        addPoints(positions, roundedRange, finalRange, d);
    }
View Full Code Here

     * Constructor.
     * @param func the array representing function values.
     * @param interpMethod method to use when interpolating
     */
    private ArrayFunction(double[] func, InterpolationMethod interpMethod) {
        this(func, new FunctionInverter(func).createInverseFunction(new Range(0, 1.0)), interpMethod);
    }
View Full Code Here

TOP

Related Classes of com.barrybecker4.game.multiplayer.poker.ui.chips.PokerChips

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.