/** Calculates window scissor coordinates from local coordinates using the batch's current transformation matrix.
* @see ScissorStack#calculateScissors(Camera, float, float, float, float, Matrix4, Rectangle, Rectangle) */
public void calculateScissors (Rectangle localRect, Rectangle scissorRect) {
viewport.calculateScissors(batch.getTransformMatrix(), localRect, scissorRect);
Matrix4 transformMatrix;
if (debugShapes != null && debugShapes.isDrawing())
transformMatrix = debugShapes.getTransformMatrix();
else
transformMatrix = batch.getTransformMatrix();
viewport.calculateScissors(transformMatrix, localRect, scissorRect);