skeleton = new Skeleton(skeleton);
skeleton.setX(ui.prefs.getFloat("x", Gdx.graphics.getWidth() / 2));
skeleton.setY(ui.prefs.getFloat("y", Gdx.graphics.getHeight() / 4));
skeleton.updateWorldTransform();
Gdx.input.setInputProcessor(new InputMultiplexer(ui.stage, new InputAdapter() {
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
touchDragged(screenX, screenY, pointer);
return true;
}