}
if (md5.meshes.length > 0) {
// TODO: Support multiple mesh somehow?
MD5Mesh mesh = md5.meshes[0];
for (MD5Weight weight : mesh.weightList) {
skeletonBuilder.addWeight(new BoneWeight(weight.position, weight.bias, weight.jointIndex));
}
List<Vector2f> uvs = Lists.newArrayList();
TIntList vertexStartWeight = new TIntArrayList(mesh.numVertices);
TIntList vertexWeightCount = new TIntArrayList(mesh.numVertices);