/*
* Copyright 2013 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.collada;
import gnu.trove.list.TFloatList;
import gnu.trove.list.TIntList;
import gnu.trove.list.array.TFloatArrayList;
import gnu.trove.list.array.TIntArrayList;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.Deque;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import javax.vecmath.Matrix4f;
import javax.vecmath.Quat4f;
import javax.vecmath.Vector2f;
import javax.vecmath.Vector3f;
import org.eaxy.Document;
import org.eaxy.Element;
import org.eaxy.ElementSet;
import org.eaxy.NonMatchingPathException;
import org.eaxy.Xml;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.terasology.rendering.assets.skeletalmesh.Bone;
import org.terasology.rendering.assets.skeletalmesh.BoneWeight;
import org.terasology.rendering.assets.skeletalmesh.SkeletalMeshDataBuilder;
import com.google.common.collect.Lists;
/**
* Importer for Collada data exchange model files.
*
* The development of this loader was greatly influenced by
* http://www.wazim.com/Collada_Tutorial_1.htm
*
* TODO: Consider documenting this class similar to what has been done at this web page:
*
* http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Formats/ColladaLoader.html
*
* @author mkienenb@gmail.com
*/
public class ColladaLoader {
private static final Logger logger = LoggerFactory.getLogger(ColladaLoader.class);
protected TFloatList vertices;
protected TFloatList texCoord0;
protected TFloatList texCoord1;
protected TFloatList normals;
protected TFloatList colors;
protected TIntList indices;
protected double unitsPerMeter;
protected SkeletalMeshDataBuilder skeletonBuilder;
protected void parseSkeletalMeshData(InputStream inputStream) throws ColladaParseException, IOException {
Document document = Xml.readAndClose(inputStream);
Element rootElement = document.getRootElement();
parseMeshData(rootElement);
parseSkeletalMeshData(rootElement);
}
protected void parseMeshData(InputStream inputStream) throws ColladaParseException, IOException {
Document document = Xml.readAndClose(inputStream);
Element rootElement = document.getRootElement();
parseMeshData(rootElement);
}
private void createMd5JointForElementAndParent(Map<String, MD5Joint> md5JointBySidMap,
Element element, MD5Joint parentMD5Joint) throws ColladaParseException {
MD5Joint joint = createMD5Joint(element);
joint.element = element;
joint.parent = parentMD5Joint;
if (null != parentMD5Joint) {
parentMD5Joint.addChild(joint);
}
ElementSet elementChildSet = element.find("node");
for (Element childElement : elementChildSet) {
createMd5JointForElementAndParent(md5JointBySidMap, childElement, joint);
}
String sid = element.attr("sid");
if (null != sid) {
md5JointBySidMap.put(sid, joint);
}
}
protected void parseSkeletalMeshData(Element rootElement) throws ColladaParseException {
List<MD5Joint> md5JointList = new ArrayList<MD5Joint>();
List<MD5Mesh> md5MeshList = new ArrayList<MD5Mesh>();
skeletonBuilder = new SkeletalMeshDataBuilder();
// TODO: we need a better way to construct the parent/child nodes, especially for the non-joint nodes
// MAYBE we can construct all of the nodes up-front, and then fill in the missing data for the ones of type JOINT later
// And only keep the MD5 nodes in the final list if they are used?
Map<String, MD5Joint> md5JointBySidMap = new HashMap<String, MD5Joint>();
MD5Joint parentMD5Joint = null;
ElementSet nodeParentSet = rootElement.find("library_visual_scenes", "visual_scene", "node");
for (Element element : nodeParentSet) {
createMd5JointForElementAndParent(md5JointBySidMap, element, parentMD5Joint);
}
ElementSet controllerSet = rootElement.find("library_controllers", "controller");
for (Element controller : controllerSet) {
ElementSet skinSet = controller.find("skin");
if (1 != skinSet.size()) {
throw new ColladaParseException("Found " + skinSet.size() + " skin sets for controller id=" + controller.id() + " name=" + controller.name());
}
Element skin = skinSet.first();
ElementSet jointsSet = skin.find("joints");
if (1 != jointsSet.size()) {
throw new ColladaParseException("Found " + jointsSet.size() + " joints sets for controller id=" + controller.id() + " name=" + controller.name());
}
Element joints = jointsSet.first();
ElementSet vertexWeightsSet = skin.find("vertex_weights");
if (1 != vertexWeightsSet.size()) {
throw new ColladaParseException("Found " + vertexWeightsSet.size() + " vertex weights sets for controller id=" + controller.id() + " name="
+ controller.name());
}
Element vertexWeights = vertexWeightsSet.first();
String vertexWeightsCountString = vertexWeights.attr("count");
int vertexWeightsCount = Integer.parseInt(vertexWeightsCountString);
String[] jointNameArray = null;
float[] inverseBindMatrixArray;
Quat4f[] rotationArray;
ElementSet jointsInputSet = joints.find("input");
List<Input> inputList = parseInputs(jointsInputSet);
for (Input jointsInput : inputList) {
if ("JOINT".equals(jointsInput.semantic)) {
Element jointNameSourceElement = skin.select(jointsInput.sourceName);
Source jointNameSource = parseSource(jointNameSourceElement);
jointNameArray = jointNameSource.nameValues;
}
if ("INV_BIND_MATRIX".equals(jointsInput.semantic)) {
Element jointMatrixSourceElement = skin.select(jointsInput.sourceName);
Source jointMatrixSource = parseSource(jointMatrixSourceElement);
inverseBindMatrixArray = jointMatrixSource.floatValues;
rotationArray = quad4fArrayFromFloat16ArrayData(inverseBindMatrixArray);
}
}
List<MD5Weight> md5WeightList = Lists.newArrayList();
float[] weightsArray = null;
ElementSet vertexWeightsInputSet = vertexWeights.find("input");
List<Input> vertexWeightsInputList = parseInputs(vertexWeightsInputSet);
// TODO: for now, assume the offsets will always perfectly match the sorted-by-offset list indexes
Collections.sort(vertexWeightsInputList, new Comparator<Input>() {
@Override
public int compare(Input i1, Input i2) {
return i1.offset - i2.offset;
}
});
for (int i = 0; i < vertexWeightsInputList.size(); i++) {
Input input = vertexWeightsInputList.get(i);
if (input.offset != i) {
throw new ColladaParseException("vertex weights input list offset does not match list index for vertex weights input " + input
+ " for controller id=" + controller.id() + " name=" + controller.name());
}
}
for (Input vertexWeightsInput : vertexWeightsInputList) {
// if ("JOINT".equals(vertexWeightsInput.semantic)) {
// Element jointNameSourceElement = skin.select(vertexWeightsInput.sourceName);
// Source jointNameSource = parseSource(jointNameSourceElement);
// jointNameArray = jointNameSource.nameValues;
// }
if ("WEIGHT".equals(vertexWeightsInput.semantic)) {
Element jointMatrixSourceElement = skin.select(vertexWeightsInput.sourceName);
Source weightsArraySource = parseSource(jointMatrixSourceElement);
weightsArray = weightsArraySource.floatValues;
}
}
ElementSet vertexWeightsVCountDataSet = vertexWeights.find("vcount");
if (1 != vertexWeightsVCountDataSet.size()) {
throw new ColladaParseException("Found " + vertexWeightsVCountDataSet.size()
+ " vertex weights vcount sets for controller id=" + controller.id() + " name=" + controller.name());
}
Element vertexWeightsVCountData = vertexWeightsVCountDataSet.first();
String vertexWeightsVCountString = vertexWeightsVCountData.text();
String[] vertexWeightsVCountStrings = getItemsInString(vertexWeightsVCountString);
if (vertexWeightsVCountStrings.length != vertexWeightsCount) {
throw new ColladaParseException("Expected " + vertexWeightsCount + " but was "
+ vertexWeightsVCountStrings.length + " for controller id=" + controller.id() + " name=" + controller.name());
}
ElementSet vertexWeightsVDataSet = vertexWeights.find("v");
if (1 != vertexWeightsVDataSet.size()) {
throw new ColladaParseException("Found " + vertexWeightsVDataSet.size()
+ " vertex weights v sets for controller id=" + controller.id() + " name=" + controller.name());
}
Element vertexWeightsVData = vertexWeightsVDataSet.first();
String vertexWeightsVDataString = vertexWeightsVData.text();
String[] vertexWeightsVStrings = getItemsInString(vertexWeightsVDataString);
// if (vertexWeightsVStrings.length != (vertexWeightsCount * vertexWeightsInputList.size())) {
// throw new ColladaParseException("Expected " + vertexWeightsCount + " * input count of "
// + vertexWeightsInputList.size() + " but was "
// + vertexWeightsVStrings.length + " for controller id=" + controller.id() + " name=" + controller.name());
// }
// TODO: these aren't actually needed once we are populating MD5Weight records
String[] vertexWeightsJointNameArray = new String[vertexWeightsCount];
float[] vertexWeightsArray = new float[vertexWeightsCount];
int vertexWeightsVDataIndex = -1;
for (int vertexWeightsIndex = 0; vertexWeightsIndex < vertexWeightsCount; vertexWeightsIndex++) {
MD5Weight md5Weight = new MD5Weight();
Vector3f vertexPosition = new Vector3f();
vertexPosition.x = vertices.get(3 * vertexWeightsIndex + 0);
vertexPosition.y = vertices.get(3 * vertexWeightsIndex + 1);
vertexPosition.z = vertices.get(3 * vertexWeightsIndex + 2);
md5Weight.position = vertexPosition;
md5WeightList.add(md5Weight);
String vCountString = vertexWeightsVCountStrings[vertexWeightsIndex];
int vCount = Integer.parseInt(vCountString);
for (int vCountIndex = 0; vCountIndex < vCount; vCountIndex++) {
for (int vertexWeightsInputOffset = 0; vertexWeightsInputOffset < vertexWeightsInputList.size(); vertexWeightsInputOffset++) {
Input vertexWeightsInput = vertexWeightsInputList.get(vertexWeightsInputOffset);
// vCount varies each time
++vertexWeightsVDataIndex;
String indexString = vertexWeightsVStrings[vertexWeightsVDataIndex];
int index = Integer.parseInt(indexString);
if (-1 == index) {
throw new ColladaParseException("We do not support indexing into the bind shape yet");
}
if ("JOINT".equals(vertexWeightsInput.semantic)) {
md5Weight.jointIndex = index;
vertexWeightsJointNameArray[vertexWeightsIndex] = jointNameArray[index];
// logger.debug(String.valueOf(vertexWeightsVDataIndex) + ": " + "jointName=" + vertexWeightsJointNameArray[vertexWeightsIndex]);
} else if ("WEIGHT".equals(vertexWeightsInput.semantic)) {
md5Weight.bias = weightsArray[index];
vertexWeightsArray[vertexWeightsIndex] = weightsArray[index];
// logger.debug(String.valueOf(vertexWeightsVDataIndex) + ": " + "weight=" + vertexWeightsArray[vertexWeightsIndex]);
} else {
throw new ColladaParseException("Found unexpected vertex weights Input semantic " + vertexWeightsInput.semantic +
" for controller id=" + controller.id() + " name=" + controller.name());
}
}
}
}
MD5Mesh md5Mesh = new MD5Mesh();
md5Mesh.weightList = md5WeightList;
// Find a node with sid="joint-name"
for (String jointName : jointNameArray) {
MD5Joint md5Joint = md5JointBySidMap.get(jointName);
if (null == md5Joint) {
throw new ColladaParseException("Cannot find joint node for node sid value for joint " + jointName + " in nodes for library_visual_scenes");
}
md5JointList.add(md5Joint);
}
}
Deque<MD5Joint> jointsToProcess = new LinkedList<MD5Joint>(md5JointList);
while (!jointsToProcess.isEmpty()) {
MD5Joint joint = jointsToProcess.pop();
MD5Joint parentJoint = joint.parent;
if (null != parentJoint) {
if (!md5JointList.contains(parentJoint)) {
md5JointList.add(parentJoint);
jointsToProcess.push(parentJoint);
}
}
}
for (MD5Joint joint : md5JointList) {
if (null == joint.position) {
throw new ColladaParseException("no joint position for joint with element id " + joint.element.id());
}
if (null == joint.orientation) {
throw new ColladaParseException("no joint orientation for joint with element id " + joint.element.id());
}
// index argument is not used for anything currently, so we'll just set it to -1
joint.bone = new Bone(-1, joint.name, joint.position, joint.orientation);
}
for (MD5Joint joint : md5JointList) {
for (MD5Joint childJoint : joint.childList) {
// We can probably skip unused end nodes
if (null != childJoint.bone) {
joint.bone.addChild(childJoint.bone);
}
}
}
for (MD5Joint joint : md5JointList) {
skeletonBuilder.addBone(joint.bone);
}
if (md5MeshList.size() > 0) {
// TODO: Support multiple mesh somehow?
MD5Mesh mesh = md5MeshList.get(0);
for (MD5Weight weight : mesh.weightList) {
skeletonBuilder.addWeight(new BoneWeight(weight.position, weight.bias, weight.jointIndex));
}
List<Vector2f> uvs = Lists.newArrayList();
TIntList vertexStartWeight = new TIntArrayList(vertices.size() / 3);
TIntList vertexWeightCount = new TIntArrayList(vertices.size() / 3);
// for (MD5Vertex vert : mesh.vertexList) {
// uvs.add(vert.uv);
// vertexStartWeight.add(vert.startWeight);
// vertexWeightCount.add(vert.countWeight);
// }
for (int i = 0; i < vertices.size() / 3; i++) {
vertexStartWeight.add(i);
vertexWeightCount.add(1);
}
skeletonBuilder.setVertexWeights(vertexStartWeight, vertexWeightCount);
for (int i = 0; i < normals.size() / 2; i++) {
uvs.add(new Vector2f(normals.get(i * 2 + 0), normals.get(i * 2 + 1)));
}
skeletonBuilder.setUvs(uvs);
skeletonBuilder.setIndices(indices);
}
// Now if you have come this far, you should be able to read the geometry data,
// as well as the skeleton and skinning data from COLLADA documents. And you should be able to draw
// the model in raw triangles, as well as draw the skeleton. Although I haven't discussed how you
// can accumulate the world matrices for each joint and then draw in world coordinates for debugging
// purposes but I think I gave a hint that we have to multiply parent joint's world matrix with current
// joint's Joint matrix and save the result in current joint's world matrix. We have to start this
// process from the root bone. So that we don't have dirty world matrices from parents, and the root
// Joint's world matrix becomes the Joint matrix, since root don't have any parent. If you are also
// reading the COLLADA specification version 1.5 you can find the skinning equation so you should also
// be able to put the model in bind shape. How can we animate this model is still not covered and will
// be covered in the following sections.
// THIS IS THE TARGET GOAL:
/*
Bones
- String name
- int index
- V3 object position
- Quat4f obj rotation
- parent / children bones
SkeletalMesh
// This part may not be required if we can implement SkeletalMeshData methods without it
//////////////
public SkeletalMeshData(List<Bone> bones, List<BoneWeight> weights,
List<Vector2f> uvs,
TIntList vertexStartWeights, TIntList vertexWeightCounts,
TIntList indices) {
BoneWeight
Vector3f position = new Vector3f();
float bias;
int boneIndex;
Vector3f normal = new Vector3f();
//////////////
public Collection<Bone> getBones();
public Bone getRootBone();
public Bone getBone(String name);
public int getVertexCount();
public List<Vector3f> getBindPoseVertexPositions();
public List<Vector3f> getVertexPositions(List<Vector3f> bonePositions, List<Quat4f> boneRotations);
public List<Vector3f> getBindPoseVertexNormals();
public List<Vector3f> getVertexNormals(List<Vector3f> bonePositions, List<Quat4f> boneRotations);
public TIntList getIndices();
public List<Vector2f> getUVs();
*/
}
private MD5Joint createMD5Joint(Element jointNodeElement) throws ColladaParseException {
MD5Joint md5Joint = new MD5Joint();
ElementSet matrixSet = jointNodeElement.find("matrix");
if (1 == matrixSet.size()) {
Element matrix = matrixSet.first();
String floatStringArray = matrix.text();
String[] floatStrings = getItemsInString(floatStringArray);
if (floatStrings.length != 16) {
throw new ColladaParseException("Found float list of " + floatStrings.length + " instead of 16 for joint matrix sets for element " + jointNodeElement.id());
}
float[] matrixDataArray = new float[16];
for (int i = 0; i < floatStrings.length; i++) {
String floatString = floatStrings[i];
matrixDataArray[i] = Float.parseFloat(floatString);
}
Quat4f[] jointMatrix = quad4fArrayFromFloat16ArrayData(matrixDataArray);
Vector3f[] positionVectorArray = positionFromFloat16ArrayData(matrixDataArray);
md5Joint.position = positionVectorArray[0];
md5Joint.orientation = jointMatrix[0];
} else if (1 < matrixSet.size()) {
throw new ColladaParseException("Found " + matrixSet.size() + " joint matrix sets for element " + jointNodeElement.id());
// } else {
// TODO: Might be translation, rotation pairs instead of a matrix
// Or might be an unused joint node
// throw new ColladaParseException("Found " + matrixSet.size() + " joint matrix sets for element " + jointNodeElement.id());
}
// boolean isJointNode;
// String jointType = jointNodeElement.attr("type");
// if ("JOINT".equals(jointType)) {
// isJointNode = true;
// } else if ("NODE".equals(jointType)) {
// isJointNode = false;
// } else {
// throw new ColladaParseException("Found unknown node type of " + jointType + " for joint matrix sets" + errorLocation);
// }
md5Joint.element = jointNodeElement;
md5Joint.name = jointNodeElement.id();
md5Joint.childList = new ArrayList<MD5Joint>();
return md5Joint;
}
private Quat4f[] quad4fArrayFromFloat16ArrayData(float[] inverseBindMatrixArray) {
Quat4f[] rotationArray = new Quat4f[inverseBindMatrixArray.length / 16];
for (int i = 0; i < inverseBindMatrixArray.length / 16; ++i) {
int offset = i * 16;
Matrix4f matrix4f = new Matrix4f(Arrays.copyOfRange(inverseBindMatrixArray, offset, offset + 16));
Quat4f rotation = new Quat4f();
rotation.set(matrix4f);
rotationArray[i] = rotation;
}
return rotationArray;
}
private Vector3f[] positionFromFloat16ArrayData(float[] inverseBindMatrixArray) {
Vector3f[] translationVectorArray = new Vector3f[inverseBindMatrixArray.length / 16];
for (int i = 0; i < inverseBindMatrixArray.length / 16; ++i) {
int offset = i * 16;
Matrix4f matrix4f = new Matrix4f(Arrays.copyOfRange(inverseBindMatrixArray, offset, offset + 16));
Vector3f translationVector = new Vector3f();
matrix4f.get(translationVector);
translationVectorArray[i] = translationVector;
}
return translationVectorArray;
}
protected void parseMeshData(Element rootElement) throws ColladaParseException {
vertices = new TFloatArrayList();
texCoord0 = new TFloatArrayList();
texCoord1 = new TFloatArrayList();
normals = new TFloatArrayList();
colors = new TFloatArrayList();
indices = new TIntArrayList();
int vertCount = 0;
ElementSet upAxisSet = rootElement.find("asset", "up_axis");
if (1 != upAxisSet.size()) {
throw new ColladaParseException("Found multiple up_axis asset values");
}
Element upAxisElement = upAxisSet.first();
String upAxis = upAxisElement.text();
ElementSet unitSet = rootElement.find("asset", "unit");
if (1 != unitSet.size()) {
throw new ColladaParseException("Found multiple unit asset values");
}
Element unitElement = unitSet.first();
String unitsPerMeterString = unitElement.attr("meter");
if (null != unitsPerMeterString) {
unitsPerMeter = Double.parseDouble(unitsPerMeterString);
}
boolean yUp = "Y_UP".equals(upAxis);
boolean zUp = "Z_UP".equals(upAxis);
boolean xUp = "X_UP".equals(upAxis);
if (xUp) {
throw new ColladaParseException("Not supporting X_UP as the upAxis value yet.");
}
// TODO: we shouldn't just cram everything into a single mesh, but should expect separate meshes with differing materials
ElementSet geometrySet = rootElement.find("library_geometries", "geometry");
for (Element geometry : geometrySet) {
ElementSet meshSet = geometry.find("mesh");
if (1 != meshSet.size()) {
throw new ColladaParseException("Found " + meshSet.size() + " mesh sets for geometry id=" + geometry.id() + " name=" + geometry.name());
}
logger.info("Parsing geometry id=" + geometry.id() + " name=" + geometry.name());
for (Element mesh : meshSet) {
ElementSet trianglesSet = mesh.find("triangles");
for (Element triangles : trianglesSet) {
vertCount = parseTriangles(rootElement, vertices, texCoord0,
normals, indices, colors,
vertCount, geometry, mesh, triangles,
yUp, zUp);
}
ElementSet polylistSet = mesh.find("polylist");
for (Element polylist : polylistSet) {
ElementSet vCountSet = polylist.find("vcount");
if (1 != vCountSet.size()) {
throw new ColladaParseException("Found " + vCountSet.size() + " vcount sets for polylist in geometry id="
+ geometry.id() + " name=" + geometry.name());
}
Element vCountElement = vCountSet.first();
TIntList vcountList = new TIntArrayList();
String[] vCountStrings = getItemsInString(vCountElement.text());
for (String string : vCountStrings) {
int vCount = Integer.parseInt(string);
vcountList.add(vCount);
}
vertCount = parseFaces(rootElement, vcountList, vertices, texCoord0,
normals, indices, colors,
vertCount, geometry, mesh, polylist,
yUp, zUp);
}
}
}
}
private int parseTriangles(Element rootElement, TFloatList verticesParam, TFloatList texCoord0Param,
TFloatList normalsParam, TIntList indicesParam, TFloatList colorsParam,
int vertCountParam, Element geometry, Element mesh,
Element triangles, boolean yUp, boolean zUp) throws ColladaParseException {
return parseFaces(rootElement, null, verticesParam, texCoord0Param,
normalsParam, indicesParam, colorsParam,
vertCountParam, geometry, mesh, triangles,
yUp, zUp);
}
private int parseFaces(Element rootElement, TIntList vcountList, TFloatList verticesParam, TFloatList texCoord0Param,
TFloatList normalsParam, TIntList indicesParam, TFloatList colorsParam,
int vertCountParam, Element geometry, Element mesh, Element faces,
boolean yUp, boolean zUp) throws ColladaParseException {
int vertCount = vertCountParam;
String faceCountString = faces.attr("count");
int faceCount = Integer.parseInt(faceCountString);
ElementSet faceInputSet = faces.find("input");
List<Input> faceInputs = parseInputs(faceInputSet);
String facesMaterial = faces.attr("material");
float[] vertexColors = null;
ElementSet libraryMaterialsSet = rootElement.find("library_materials");
if (0 != libraryMaterialsSet.size()) {
if (1 != libraryMaterialsSet.size()) {
throw new ColladaParseException("Found " + libraryMaterialsSet.size() + " library Material sets for geometry id="
+ geometry.id() + " name=" + geometry.name());
}
Element libraryMaterials = libraryMaterialsSet.first();
Element material;
try {
// TODO: this one isn't standard like the others, and sometimes it doesn't exist
material = libraryMaterials.select("#" + facesMaterial);
if (null == material) {
throw new ColladaParseException("No material for " + facesMaterial + " for geometry id=" + geometry.id() + " name=" + geometry.name());
}
ElementSet instanceEffectSet = material.find("instance_effect");
if (1 != instanceEffectSet.size()) {
throw new ColladaParseException("Found " + instanceEffectSet.size() + " instance_effect sets for material " + facesMaterial + " for geometry id="
+ geometry.id() + " name=" + geometry.name());
}
Element instanceEffect = instanceEffectSet.first();
String effectUrl = instanceEffect.attr("url");
ElementSet libraryEffectsSet = rootElement.find("library_effects");
if (0 != libraryEffectsSet.size()) {
if (1 != libraryEffectsSet.size()) {
throw new ColladaParseException("Found " + libraryEffectsSet.size() + " library effects sets for geometry id=" + geometry.id() + " name="
+ geometry.name());
}
Element libraryEffects = libraryEffectsSet.first();
Element effect = libraryEffects.select(effectUrl);
if (null == effect) {
throw new ColladaParseException("No effect for " + effectUrl + " for geometry id=" + geometry.id() + " name=" + geometry.name());
}
ElementSet colorSet = effect.find("profile_COMMON", "technique", "lambert", "diffuse", "color");
if (1 == colorSet.size()) {
Element color = colorSet.first();
String colorListString = color.text();
String[] colorString = getItemsInString(colorListString);
if (4 != colorString.length) {
throw new ColladaParseException("mesh only supports 4-float color arrays but color list was '" + colorListString + "' for geometry id="
+ geometry.id() + " name=" + geometry.name());
}
vertexColors = new float[colorString.length];
for (int i = 0; i < colorString.length; i++) {
vertexColors[i] = Float.parseFloat(colorString[i]);
}
}
}
} catch (NonMatchingPathException e) {
// If we don't find the material, then we're done.
}
}
for (Input faceInput : faceInputs) {
if ("VERTEX".equals(faceInput.semantic)) {
ElementSet verticesSet = mesh.find("vertices");
if (1 != verticesSet.size()) {
throw new ColladaParseException("Found " + verticesSet.size() + " vertices sets for geometry id=" + geometry.id() + " name=" + geometry.name());
}
Element verticesElement = verticesSet.first();
ElementSet verticesInputSet = verticesElement.find("input");
List<Input> verticesInputs = parseInputs(verticesInputSet);
for (Input vertexInput : verticesInputs) {
if ("POSITION".equals(vertexInput.semantic)) {
Element vertexSourceElement = mesh.select(vertexInput.sourceName);
faceInput.vertexPositionSource = parseSource(vertexSourceElement);
} else if ("NORMAL".equals(vertexInput.semantic)) {
Element normalSourceElement = mesh.select(vertexInput.sourceName);
faceInput.vertexNormalSource = parseSource(normalSourceElement);
} else {
throw new ColladaParseException("Found unexpected vertex Input semantic " + vertexInput.semantic +
" for geometry id=" + geometry.id() + " name=" + geometry.name());
}
}
} else if ("NORMAL".equals(faceInput.semantic)) {
Element normalSourceElement = mesh.select(faceInput.sourceName);
faceInput.normalSource = parseSource(normalSourceElement);
if (3 != faceInput.normalSource.stride) {
throw new ColladaParseException("Found stride of " + faceInput.normalSource.stride
+ " for triangle Input semantic " + faceInput.semantic +
" for geometry id=" + geometry.id() + " name=" + geometry.name());
}
} else if ("TEXCOORD".equals(faceInput.semantic)) {
Element texCoordSourceElement = mesh.select(faceInput.sourceName);
faceInput.texCoordSource = parseSource(texCoordSourceElement);
if (2 != faceInput.texCoordSource.stride) {
logger.warn("Found non-2 stride of " + faceInput.texCoordSource.stride
+ " for vertex Input semantic " + faceInput.semantic +
" for geometry id=" + geometry.id() + " name=" + geometry.name()
+ ". Ignoring all but first two texture coordinate values.");
}
} else {
throw new ColladaParseException("Found unexpected triangle Input semantic " + faceInput.semantic +
" for geometry id=" + geometry.id() + " name=" + geometry.name());
}
}
ElementSet faceDataSet = faces.find("p");
if (1 != faceDataSet.size()) {
throw new ColladaParseException("Found " + faceDataSet.size() + " triangleData sets for geometry id=" + geometry.id() + " name=" + geometry.name());
}
Element faceData = faceDataSet.first();
String faceDataString = faceData.text();
String[] facesStrings = getItemsInString(faceDataString);
// TODO: for now, assume the offsets will always perfectly match the sorted-by-offset list indexes
Collections.sort(faceInputs, new Comparator<Input>() {
@Override
public int compare(Input i1, Input i2) {
return i1.offset - i2.offset;
}
});
for (int i = 0; i < faceInputs.size(); i++) {
Input input = faceInputs.get(i);
if (input.offset != i) {
throw new ColladaParseException("Triangle input list offset does not match list index for triangle input " + input + " for geometry id=" + geometry.id()
+ " name=" + geometry.name());
}
}
int facesDataIndex = -1;
for (int faceIndex = 0; faceIndex < faceCount; faceIndex++) {
int vCount = 3; // default to 3 for triangles so we don't have to create a vcountList
if (null != vcountList) {
vCount = vcountList.get(faceIndex);
}
for (int vertexIndex = 0; vertexIndex < vCount; vertexIndex++) {
for (int faceInputOffset = 0; faceInputOffset < faceInputs.size(); faceInputOffset++) {
Input faceInput = faceInputs.get(faceInputOffset);
++facesDataIndex;
String indexString = facesStrings[facesDataIndex];
int index = Integer.parseInt(indexString);
if ("VERTEX".equals(faceInput.semantic)) {
int vertexStride = faceInput.vertexPositionSource.stride;
if (3 != vertexStride) {
throw new ColladaParseException("Found non-3 stride of " + faceInput.vertexPositionSource.stride
+ " for vertex Input semantic " + faceInput.semantic +
" for geometry id=" + geometry.id() + " name=" + geometry.name());
}
// TODO: probably should consider parameter indexes instead of assuming X,Y,Z order
float vertexX = faceInput.vertexPositionSource.floatValues[index * vertexStride + 0];
float vertexY = faceInput.vertexPositionSource.floatValues[index * vertexStride + 1];
float vertexZ = faceInput.vertexPositionSource.floatValues[index * vertexStride + 2];
// See http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Formats/ColladaLoader.html
// for up_axis coordinate systems
if (yUp) {
verticesParam.add(vertexX);
verticesParam.add(vertexY);
verticesParam.add(vertexZ);
} else if (zUp) {
verticesParam.add(vertexX);
verticesParam.add(vertexZ);
verticesParam.add(vertexY); // negated compared to z in yUp
// TODO: Y is not negated relative to the orgin like it probably needs to be.
// } else if (xUp) {
// verticesParam.add(vertexY); // negated compared to x in yUp
// verticesParam.add(vertexX);
// verticesParam.add(vertexZ);
}
if (null != vertexColors) {
for (int i = 0; i < vertexColors.length; i++) {
colorsParam.add(vertexColors[i]);
}
}
// TODO: Sometimes we get the normal attached to the triangle, sometimes to the vertex
if (null != faceInput.vertexNormalSource) {
int normalStride = faceInput.vertexNormalSource.stride;
if (3 != normalStride) {
throw new ColladaParseException("Found non-3 stride of " + faceInput.vertexNormalSource.stride
+ " for vertex Input semantic " + faceInput.semantic +
" for geometry id=" + geometry.id() + " name=" + geometry.name());
}
// TODO: probably should consider parameter indexes instead of assuming X,Y,Z order
float normalX = faceInput.vertexNormalSource.floatValues[index * normalStride + 0];
float normalY = faceInput.vertexNormalSource.floatValues[index * normalStride + 1];
float normalZ = faceInput.vertexNormalSource.floatValues[index * normalStride + 2];
if (yUp) {
normalsParam.add(normalX);
normalsParam.add(normalY);
normalsParam.add(normalZ);
} else if (zUp) {
normalsParam.add(normalX);
normalsParam.add(normalZ);
normalsParam.add(normalY);
}
}
// // TODO: how to triangulate faces on the fly
// indicesParam.add(vertCount++);
} else if ("NORMAL".equals(faceInput.semantic)) {
// TODO: Sometimes we get the normal attached to the triangle, sometimes to the vertex
int normalStride = faceInput.normalSource.stride;
if (3 != normalStride) {
throw new ColladaParseException("Found non-3 stride of " + faceInput.normalSource.stride
+ " for vertex Input semantic " + faceInput.semantic +
" for geometry id=" + geometry.id() + " name=" + geometry.name());
}
// TODO: probably should consider parameter indexes instead of assuming X,Y,Z order
float normalX = faceInput.normalSource.floatValues[index * normalStride + 0];
float normalY = faceInput.normalSource.floatValues[index * normalStride + 1];
float normalZ = faceInput.normalSource.floatValues[index * normalStride + 2];
if (yUp) {
normalsParam.add(normalX);
normalsParam.add(normalY);
normalsParam.add(normalZ);
} else if (zUp) {
normalsParam.add(normalX);
normalsParam.add(normalZ);
normalsParam.add(normalY);
}
} else if ("TEXCOORD".equals(faceInput.semantic)) {
int texCoordStride = faceInput.texCoordSource.stride;
if (2 > texCoordStride) {
throw new ColladaParseException("Found non-2 stride of " + faceInput.texCoordSource.stride
+ " for vertex Input semantic " + faceInput.semantic +
" for geometry id=" + geometry.id() + " name=" + geometry.name());
}
// TODO: probably should consider parameter indexes instead of assuming S,T order
float texCoordS = faceInput.texCoordSource.floatValues[index * texCoordStride + 0];
float texCoordT = faceInput.texCoordSource.floatValues[index * texCoordStride + 1];
// For texture coordinates, COLLADA’s right-handed coordinate system applies;
// therefore, an ST texture coordinate of [0,0] maps to the lower-left texel of a texture image
texCoord0Param.add(texCoordS);
texCoord0Param.add(1 - texCoordT);
// texCoord0.add(texCoordT);
} else {
throw new ColladaParseException("Found unexpected triangle Input semantic " + faceInput.semantic +
" for geometry id=" + geometry.id() + " name=" + geometry.name());
}
}
}
for (int i = 0; i < vCount - 2; ++i) {
indices.add(vertCount);
indices.add(vertCount + i + 1);
indices.add(vertCount + i + 2);
}
vertCount += vCount;
}
return vertCount;
}
private List<Input> parseInputs(ElementSet inputElementSet) {
List<Input> inputList = new ArrayList<Input>();
for (Element inputElement : inputElementSet) {
Input input = new Input();
inputList.add(input);
input.semantic = inputElement.attr("semantic");
input.sourceName = inputElement.attr("source");
String offsetString = inputElement.attr("offset");
if (null != offsetString) {
input.offset = Integer.parseInt(offsetString);
}
}
return inputList;
}
private Source parseSource(Element sourceElement) throws ColladaParseException {
Source source = new Source();
ElementSet accessorSet = sourceElement.find("technique_common", "accessor");
if (1 != accessorSet.size()) {
throw new ColladaParseException("Found " + accessorSet.size() + " accessor sets for sourceElement id=" + sourceElement.id() + " name=" + sourceElement.name());
}
Element accessor = accessorSet.first();
String accessorCount = accessor.attr("count");
source.count = Integer.parseInt(accessorCount);
String accessorStride = accessor.attr("stride");
if (null != accessorStride) {
source.stride = Integer.parseInt(accessorStride);
}
String accessorSource = accessor.attr("source");
source.accessorSource = accessorSource;
ElementSet paramSet = accessor.find("param");
int paramSize = paramSet.size();
source.parameterNames = new String[paramSize];
source.parameterTypes = new String[paramSize];
for (int i = 0; i < paramSize; i++) {
Element param = paramSet.get(i);
source.parameterNames[i] = param.attr("name");
source.parameterTypes[i] = param.attr("type");
}
Element objectArray = sourceElement.select(accessorSource);
if (null == objectArray) {
throw new ColladaParseException("Unable to find id " + accessorSource + " for float array in sourceElement id=" + sourceElement.id() + " name="
+ sourceElement.name());
}
String arraySizeString = objectArray.attr("count");
int arraySize = Integer.parseInt(arraySizeString);
String objectArrayDataString = objectArray.text().trim();
// TODO: we should really parse each parameter type, but we'll assume they are homogeneneous for now
if (("float".equalsIgnoreCase(source.parameterTypes[0]))
|| ("float4x4".equalsIgnoreCase(source.parameterTypes[0]))) {
source.floatValues = new float[arraySize];
String[] floatStrings = getItemsInString(objectArrayDataString);
if (floatStrings.length != arraySize) {
throw new ColladaParseException("Expected float array size " + arraySize + " but was " + floatStrings.length + " for sourceElement id=" + sourceElement.id()
+ " name="
+ sourceElement.name());
}
for (int i = 0; i < floatStrings.length; i++) {
String floatString = floatStrings[i];
source.floatValues[i] = Float.parseFloat(floatString);
}
} else if ("name".equalsIgnoreCase(source.parameterTypes[0])) {
source.nameValues = new String[arraySize];
String[] nameStrings = getItemsInString(objectArrayDataString);
if (nameStrings.length != arraySize) {
throw new ColladaParseException("Expected name array size " + arraySize + " but was " + nameStrings.length + " for sourceElement id=" + sourceElement.id()
+ " name="
+ sourceElement.name());
}
for (int i = 0; i < nameStrings.length; i++) {
source.nameValues[i] = nameStrings[i];
}
} else {
throw new ColladaParseException("Unsupported parameter type " + source.parameterTypes[0]);
}
return source;
}
private String[] getItemsInString(String dataString) {
String string = dataString.replaceAll("\n", " ");
string = string.replaceAll("\t", " ");
string = string.replaceAll("\r", " ");
while (string.contains(" ")) {
string = string.replaceAll(" ", " ");
}
string = string.trim();
String[] floatStrings = string.split(" ");
return floatStrings;
}
public static void main(String[] args) {
ColladaLoader loader = new ColladaLoader();
try {
File file = new File("/home/mkienenb/workspaces/keplar-Terasology/ParseCollada/Dwarf_crowd.dae.xml");
loader.parseMeshData(new FileInputStream(file));
} catch (IOException | ColladaParseException e) {
e.printStackTrace();
}
}
private class Input {
public String semantic;
public String sourceName;
public int offset;
public Source vertexPositionSource;
public Source vertexNormalSource;
public Source normalSource;
public Source texCoordSource;
}
private class Source {
public float[] floatValues;
public String[] nameValues;
public String accessorSource;
public int count;
public int stride;
public String[] parameterNames;
public String[] parameterTypes;
}
protected class ColladaParseException extends Exception {
private static final long serialVersionUID = 1L;
public ColladaParseException(String msg) {
super(msg);
}
}
private static class MD5Joint {
private String name;
private Vector3f position;
private Quat4f orientation;
private Element element;
private MD5Joint parent;
private List<MD5Joint> childList = new ArrayList<MD5Joint>();
private Bone bone;
public void addChild(MD5Joint joint) {
childList.add(joint);
}
@Override
public String toString() {
return "name=" + name
+ ", element=" + element
+ ", position=" + position
+ ", orientation=" + orientation;
}
}
private static class MD5Weight {
int jointIndex;
float bias;
Vector3f position;
@Override
public String toString() {
return "jointIndex=" + jointIndex
+ ", bias=" + bias
+ ", position=" + position;
}
}
private static class MD5Mesh {
List<MD5Weight> weightList;
}
}