Package org.terasology.rendering.assets.skeletalmesh

Examples of org.terasology.rendering.assets.skeletalmesh.BoneWeight


        if (md5MeshList.size() > 0) {
            // TODO: Support multiple mesh somehow?
            MD5Mesh mesh = md5MeshList.get(0);
            for (MD5Weight weight : mesh.weightList) {
                skeletonBuilder.addWeight(new BoneWeight(weight.position, weight.bias, weight.jointIndex));
            }

            List<Vector2f> uvs = Lists.newArrayList();

            TIntList vertexStartWeight = new TIntArrayList(vertices.size() / 3);
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            }
            if (md5.meshes.length > 0) {
                // TODO: Support multiple mesh somehow?
                MD5Mesh mesh = md5.meshes[0];
                for (MD5Weight weight : mesh.weightList) {
                    skeletonBuilder.addWeight(new BoneWeight(weight.position, weight.bias, weight.jointIndex));
                }

                List<Vector2f> uvs = Lists.newArrayList();
                TIntList vertexStartWeight = new TIntArrayList(mesh.numVertices);
                TIntList vertexWeightCount = new TIntArrayList(mesh.numVertices);
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Related Classes of org.terasology.rendering.assets.skeletalmesh.BoneWeight

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