Examples of Body


Examples of net.phys2d.raw.Body

  }
 
  @Override
  protected void added(Entity e) {
    Physics collidable = e.getComponent(Physics.class);
    Body body = collidable.getBody();
    body.setUserData(e);
    physicsWorld.add(body);
  }
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Examples of net.phys2d.raw.Body

    physicsWorld.remove(collidable.getBody());
  }

  @Override
  public void collisionOccured(CollisionEvent event) {
    Body bodyA = event.getBodyA();
    Body bodyB = event.getBodyB();

    Entity entityA = Entity.class.cast(bodyA.getUserData());
    Entity entityB = Entity.class.cast(bodyB.getUserData());

    ImmutableBag<String> groupsA = world.getManager(GroupManager.class).getGroups(entityA);
    ImmutableBag<String> groupsB = world.getManager(GroupManager.class).getGroups(entityB);
   
    if(groupsA.contains("crates") && groupsB.contains("bullets")) {
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Examples of net.phys2d.raw.Body

   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    world.setGravity(0,0);
   
    circle1 = new Body("Circle 1", new Circle(20.0f), 1);
    circle1.setPosition(150,100);
    circle1.setRestitution(1.0f);
    circle1.setFriction(0.0f);
    circle1.adjustVelocity(new Vector2f(100,0));
    world.add(circle1);
    circle2 = new Body("Circle 2", new Circle(20.0f), 1);
    circle2.setPosition(250,100);
    circle2.setRestitution(1.0f);
    circle2.setFriction(0.0f);
    world.add(circle2);
  }
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Examples of net.phys2d.raw.Body

   */
  protected void keyHit(char c) {
    super.keyHit(c);
   
    if (c == ' ') {
      Body body2 = new Body("Mover1", new Circle(20), 300.0f);
      body2.setPosition(-50, (float) (((Math.random() * 50) + 150)));
      world.add(body2);
      body2.adjustAngularVelocity(1);
      body2.adjustVelocity(new Vector2f(200,(float) (Math.random() * 200)));
    }
  }
 
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Examples of net.phys2d.raw.Body

   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    this.world = world;
   
    Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
    body1.setPosition(250.0f, 400);
    body1.setFriction(1);
    world.add(body1);
   
    for (int y=0;y<5;y++) {
      int xbase = 250 - (y * 21);
      for (int x=0;x<y+1;x++) {
        DynamicShape shape = new Box(40,40);
        if ((x == 1) && (y == 2)) {
          shape = new Circle(19);
        }
        if ((x == 1) && (y == 4)) {
          shape = new Circle(19);
        }
        if ((x == 3) && (y == 4)) {
          shape = new Circle(19);
        }
        Body body2 = new Body("Mover1", shape, 100.0f);
        body2.setPosition(xbase + (x * 42), y*45);
        world.add(body2);
      }
    }
  }
 
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Examples of net.phys2d.raw.Body

  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
    body1.setPosition(250.0f, 300);
    world.add(body1);
    body1 = new StaticBody("Ground1", new Box(20.0f, 400.0f));
    body1.setPosition(40.0f, 150);
    world.add(body1);
    body1 = new StaticBody("Ground1", new Box(20.0f, 400.0f));
    body1.setPosition(460.0f, 150);
    world.add(body1);
   
    Body body2 = new Body("Mover1", new Circle(15), 10.0f);
    body2.setPosition(200.0f, 30.0f);
    world.add(body2);
    Body body5 = new Body("Mover1", new Circle(15), 10.0f);
    body5.setPosition(-20.0f, 80.0f);
    world.add(body5);
    Body body3 = new Body("Mover2", new Circle(15), 10.0f);
    body3.setPosition(300.0f, 50.0f);
    world.add(body3);
    Body body4 = new Body("Mover3", new Circle(15), 10.0f);
    body4.setPosition(250.0f, 70.0f);
    world.add(body4);
   
    Joint j = new FixedJoint(body2,body3);
    world.add(j);
    j = new FixedJoint(body3,body4);
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Examples of net.phys2d.raw.Body

  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body land = new StaticBody("Line1", new Line(100,50));
    land.setPosition(150,150);
    world.add(land);
    land = new StaticBody("Line2", new Line(150,-75));
    land.setPosition(250,300);
    world.add(land);
    land = new StaticBody("Line2", new Line(150,75));
    land.setPosition(100,350);
    world.add(land);
    land = new StaticBody("Line2", new Line(150,0));
    land.setPosition(300,450);
    world.add(land);
   
    box = new Body("Faller", new Box(50,50), 1);
    box.setPosition(200,50);
    world.add(box);
  }
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Examples of net.phys2d.raw.Body

 
  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body leftAxis = new StaticBody(new Circle(10));
    leftAxis.setPosition(100,250);
    leftAxis.setRestitution(1);
    world.add(leftAxis);
   
    wheel = new Body(new Circle(70),400);
    wheel.setPosition(400, 250);
    wheel.setMoveable(false);
    wheel.setDamping(5f);
    world.add(wheel);
   
    Body socket = new Body(new Circle(10),50);
    socket.setPosition(300, 250);
    socket.setRestitution(1);
    world.add(socket);
   
    FixedAngleJoint angle = new FixedAngleJoint(leftAxis,socket,new Vector2f(),new Vector2f(),0);
    world.add(angle);
   
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Examples of net.phys2d.raw.Body

 
  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body knot = new StaticBody(new Circle(10));
    knot.setPosition(250,100);
    world.add(knot);
   
    int N=5;
    Body bodies[] = new Body[N];
    for(int i=0;i<N;i++){
      Body ball = new Body(new Circle(5),10);
      ball.setDamping(0.01f);
      ball.setPosition(280+i*30,100);
      world.add(ball);
      bodies[i]=ball;
    }
   
    for(int i=1;i<N;i++){
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Examples of net.phys2d.raw.Body

  /**
   * @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
   */
  protected void init(World world) {
    Body body1 = new StaticBody("Ground1", new Box(400.0f, 20.0f));
    body1.setPosition(250.0f, 400);
    world.add(body1);
    Body body3 = new StaticBody("Ground2", new Box(200.0f, 20.0f));
    body3.setPosition(250.0f, 100);
    world.add(body3);
   
    Body swing = new Body("Swing", new Circle(10), 50);
    swing.setPosition(160.0f, 300);
    world.add(swing);
    Body swing2 = new Body("Swing", new Circle(10), 50);
    swing2.setPosition(340.0f, 300);
    world.add(swing2);
    Body swing3 = new Body("Swing", new Box(250.0f, 10.0f), 50);
    swing3.setPosition(250.0f, 285);
    swing3.setFriction(4.0f);
    world.add(swing3);
   
    Body box = new Body("Resting", new Box(30,30), 1);
    box.setPosition(250.0f, 200);
    box.setRotation(0.15f);
    world.add(box);
   
    BasicJoint j1 = new BasicJoint(body3, swing, new Vector2f(160,110));
    world.add(j1);
    BasicJoint j2 = new BasicJoint(body3, swing2, new Vector2f(340,110));
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