/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of the Phys2D/New Dawn Software nor the names of
* its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;
import net.phys2d.math.Vector2f;
import net.phys2d.raw.Body;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Circle;
/**
* Back and forth
*
* @author Kevin Glass
*/
public class Demo14 extends AbstractDemo {
/** The first circle in the simulation */
private Body circle1;
/** The second circle in the simulation */
private Body circle2;
/**
* Create the demo
*/
public Demo14() {
super("Phys2D Demo 14");
}
/**
* @see net.phys2d.raw.test.AbstractDemo#init(net.phys2d.raw.World)
*/
protected void init(World world) {
world.setGravity(0,0);
circle1 = new Body("Circle 1", new Circle(20.0f), 1);
circle1.setPosition(150,100);
circle1.setRestitution(1.0f);
circle1.setFriction(0.0f);
circle1.adjustVelocity(new Vector2f(100,0));
world.add(circle1);
circle2 = new Body("Circle 2", new Circle(20.0f), 1);
circle2.setPosition(250,100);
circle2.setRestitution(1.0f);
circle2.setFriction(0.0f);
world.add(circle2);
}
/**
* Entry point for tetsing
*
* @param argv The arguments to the test
*/
public static void main(String[] argv) {
Demo14 demo = new Demo14();
demo.start();
}
}