final NearbyComponentsSensor humanSensor = new NearbyComponentsSensor(getAI(), Human.class);
    humanSensor.setSensorRadius(10);
    getAI().registerSensor(humanSensor);
    //Go attack nearby players AI
    getAI().registerGoal(new AttackPlayerGoal(getAI()));
    getAI().registerAction(new ActionAttack(getAI()));
    // Add villager state metadata
    getOwner().add(MetadataComponent.class).addBoolMeta(16, VanillaData.WAS_VILLAGER);
  }