Package org.spout.vanilla.component.entity.living.hostile

Source Code of org.spout.vanilla.component.entity.living.hostile.Zombie

/*
* This file is part of Vanilla.
*
* Copyright (c) 2011 Spout LLC <http://www.spout.org/>
* Vanilla is licensed under the Spout License Version 1.
*
* Vanilla is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* In addition, 180 days after any changes are published, you can use the
* software, incorporating those changes, under the terms of the MIT license,
* as described in the Spout License Version 1.
*
* Vanilla is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License,
* the MIT license and the Spout License Version 1 along with this program.
* If not, see <http://www.gnu.org/licenses/> for the GNU Lesser General Public
* License and see <http://spout.in/licensev1> for the full license, including
* the MIT license.
*/
package org.spout.vanilla.component.entity.living.hostile;

import org.spout.api.component.entity.PhysicsComponent;
import org.spout.api.event.entity.EntityCollideEntityEvent;
import org.spout.api.event.entity.EntityCollideEvent;
import org.spout.api.geo.discrete.Point;
import org.spout.api.inventory.ItemStack;

import org.spout.physics.collision.shape.BoxShape;

import org.spout.vanilla.ai.action.ActionAttack;
import org.spout.vanilla.ai.goal.AttackPlayerGoal;
import org.spout.vanilla.ai.sensor.NearbyComponentsSensor;
import org.spout.vanilla.component.entity.inventory.EntityInventory;
import org.spout.vanilla.component.entity.living.Hostile;
import org.spout.vanilla.component.entity.living.Human;
import org.spout.vanilla.component.entity.living.Living;
import org.spout.vanilla.component.entity.misc.Damage;
import org.spout.vanilla.component.entity.misc.DeathDrops;
import org.spout.vanilla.component.entity.misc.EntityItemCollector;
import org.spout.vanilla.component.entity.misc.Health;
import org.spout.vanilla.component.entity.misc.MetadataComponent;
import org.spout.vanilla.data.Difficulty;
import org.spout.vanilla.data.VanillaData;
import org.spout.vanilla.material.VanillaMaterials;
import org.spout.vanilla.protocol.entity.creature.CreatureProtocol;
import org.spout.vanilla.protocol.entity.creature.CreatureType;

/**
* A component that identifies the entity as a Zombie.
*/
public class Zombie extends Living implements Hostile {
  @Override
  public void onAttached() {
    super.onAttached();
    setEntityProtocol(new CreatureProtocol(CreatureType.ZOMBIE));
    getOwner().add(DeathDrops.class).addDrop(new ItemStack(VanillaMaterials.ROTTEN_FLESH, getRandom().nextInt(2))).addXpDrop((short) 5);
    getOwner().add(EntityInventory.class);
    getOwner().add(EntityItemCollector.class);

    PhysicsComponent physics = getOwner().getPhysics();
    physics.activate(2f, new BoxShape(1f, 2f, 1f), false, true);
    physics.setFriction(10f);
    physics.setRestitution(0f);

    if (getAttachedCount() == 1) {
      getOwner().add(Health.class).setSpawnHealth(20);
    }

    Damage damage = getOwner().add(Damage.class);
    damage.getDamageLevel(Difficulty.EASY).setAmount(3);
    damage.getDamageLevel(Difficulty.NORMAL).setAmount(4);
    damage.getDamageLevel(Difficulty.HARD).setAmount(6);
    damage.getDamageLevel(Difficulty.HARDCORE).setAmount(damage.getDamageLevel(Difficulty.HARD).getAmount());

    final NearbyComponentsSensor humanSensor = new NearbyComponentsSensor(getAI(), Human.class);
    humanSensor.setSensorRadius(10);
    getAI().registerSensor(humanSensor);
    //Go attack nearby players AI
    getAI().registerGoal(new AttackPlayerGoal(getAI()));
    getAI().registerAction(new ActionAttack(getAI()));

    // Add villager state metadata
    getOwner().add(MetadataComponent.class).addBoolMeta(16, VanillaData.WAS_VILLAGER);
  }

  /**
   * True if the zombie was once a villager, or is a Villager Zombie
   *
   * @return true if this is a villager zombie
   */
  public boolean wasVillager() {
    return getOwner().getData().get(VanillaData.WAS_VILLAGER);
  }

  /**
   * Sets if this is a villager zombie.
   */
  public void setWasVillager(boolean value) {
    getOwner().getData().put(VanillaData.WAS_VILLAGER, value);
  }

  @Override
  public void onCollided(EntityCollideEvent event) {
    if (event instanceof EntityCollideEntityEvent) {
      Point point = ((EntityCollideEntityEvent) event).getCollided().getPhysics().getPosition();
      Health health = ((EntityCollideEntityEvent) event).getCollided().get(Health.class);
      if (health != null) {
        health.damage(getOwner().get(Damage.class).getDamageLevel(point.getWorld().getData().get(VanillaData.DIFFICULTY)).getAmount());
      }
    } else {
      //TODO: Fall damage
    }
  }
}
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